// nVLC
//
// Author: Roman Ginzburg
//
// nVLC is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// nVLC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// ========================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Declarations
{
/// <summary>
/// Structure incapsulation for audio samples
/// </summary>
[Serializable]
public struct Sound
{
/// <summary>
/// Pointer to the first audio sample
/// </summary>
public IntPtr SamplesData { get; set; }
/// <summary>
/// Size in bytes of SamplesData buffer
/// </summary>
public uint SamplesSize { get; set; }
/// <summary>
/// Playback time stamp in microseconds
/// </summary>
public long Pts { get; set; }
}
}