Click here to Skip to main content
15,886,547 members
Articles / Web Development / HTML

nVLC

Rate me:
Please Sign up or sign in to vote.
4.94/5 (213 votes)
12 Feb 2018GPL316 min read 12.1M   69.9K   379  
A .NET API for the libVLC interface so the vast majority of VLC functionality could be utilized in managed applications
//    nVLC
//    
//    Author:  Roman Ginzburg
//
//    nVLC is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    nVLC is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//    GNU General Public License for more details.
//     
// ========================================================================

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using Declarations;
using LibVlcWrapper;

namespace Implementation
{
    internal class Log : DisposableBase
    {
        Thread m_reader;
        IntPtr m_hLog = IntPtr.Zero;
        volatile bool doRun;
        ILogger m_logger;
        bool m_enabled;
        LogIterator m_logIterator;

        public Log(IntPtr hLib, ILogger logger)
        {           
            m_logger = logger;

            LibVlcMethods.libvlc_set_log_verbosity(hLib, 2);
            m_hLog = LibVlcMethods.libvlc_log_open(hLib);
            m_logIterator = new LogIterator(m_hLog);
            m_reader = new Thread(Retreive);
            m_reader.IsBackground = true;
            m_reader.Name = "Log Thread";

            WriteTimeout = 500;
        }

        public int WriteTimeout { get; set; }

        private void Retreive()
        {
            while (doRun)
            {
                foreach (var item in m_logIterator)
                {
                    switch (item.Severity)
                    {
                        case libvlc_log_messate_t_severity.INFO:
                            m_logger.Info(item.Message);
                            break;

                        case libvlc_log_messate_t_severity.WARN:
                            m_logger.Warning(item.Message);
                            break;

                        case libvlc_log_messate_t_severity.DBG:
                            m_logger.Debug(item.Message);
                            break;

                        case libvlc_log_messate_t_severity.ERR:

                        default:
                            m_logger.Error(item.Message);
                            break;
                    }
                }

                Thread.Sleep(WriteTimeout);
            }
        }

        private void Start()
        {
            doRun = true;
            m_reader.Start();
        }

        private void Stop()
        {
            doRun = false;
        }

        public bool Enabled
        {
            get
            {
                return m_enabled;
            }
            set
            {
                if (m_enabled == value)
                {
                    return;
                }

                m_enabled = value;
                if (m_enabled)
                {
                    Start();
                }
                else
                {
                    Stop();
                }
            }
        }

        protected override void Dispose(bool disposing)
        {
            LibVlcMethods.libvlc_log_close(m_hLog);
        }

        private class LogIterator : IEnumerable<LogMessage>
        {
            IntPtr m_hLog;

            internal LogIterator(IntPtr hLog)
            {
                m_hLog = hLog;
            }

            #region IEnumerable<string> Members

            public IEnumerator<LogMessage> GetEnumerator()
            {
                IntPtr i = LibVlcMethods.libvlc_log_get_iterator(m_hLog);

                while (LibVlcMethods.libvlc_log_iterator_has_next(i) != 0)
                {
                    libvlc_log_message_t msg = new libvlc_log_message_t();
                    msg.sizeof_msg = (uint)Marshal.SizeOf(msg);
                    LibVlcMethods.libvlc_log_iterator_next(i, ref msg);

                    yield return GetMessage(msg);
                }

                LibVlcMethods.libvlc_log_iterator_free(i);
                LibVlcMethods.libvlc_log_clear(m_hLog);
            }

            private LogMessage GetMessage(libvlc_log_message_t msg)
            {
                StringBuilder sb = new StringBuilder();
                sb.AppendFormat("{0} ", Marshal.PtrToStringAnsi(msg.psz_header));
                sb.AppendFormat("{0} ", Marshal.PtrToStringAnsi(msg.psz_message));
                sb.AppendFormat("{0} ", Marshal.PtrToStringAnsi(msg.psz_name));
                sb.Append(Marshal.PtrToStringAnsi(msg.psz_type));

                return new LogMessage() { Message = sb.ToString(), Severity = (libvlc_log_messate_t_severity)msg.i_severity };
            }

            #endregion

            #region IEnumerable Members

            System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
            {
                return this.GetEnumerator();
            }

            #endregion
        }

        private struct LogMessage
        {
            public libvlc_log_messate_t_severity Severity;
            public string Message;
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer (Senior)
Israel Israel
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions