Click here to Skip to main content
15,881,281 members
Articles / Web Development / ASP.NET

Developing Next Generation Smart Clients using .NET 2.0 working with Existing .NET 1.1 SOA-based XML Web Services

Rate me:
Please Sign up or sign in to vote.
4.96/5 (134 votes)
16 Aug 200540 min read 1.2M   3.9K   462  
Comprehensive guide to development of .NET 2.0 Smart Clients working with existing Service Oriented Architecture based XML web services, fully utilizing the Enterprise Library
#region Using directives

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using System.IO;

#endregion

namespace SmartInstitute.Client.Modules
{
	public partial class OfferedClassListBox : ListBox
	{


		private class Consts
		{
			// cell space in each row
			public const int Buffer = 4;
			// where to draw the second column of information (from right side)
			public const int RightBuffer = 120;
			// don't draw the second column if the control is only this wide
			public const int DrawRightSideWidth = 210;
		}

		// internal members
		private Font m_fontHeader;
		private StringFormat m_format;

		// maintain offscreen bitmap to prevent flickering
		private Bitmap m_bmpItem;
		private Graphics m_graphics;

		public OfferedClassListBox()
		{
			// owner draw, variable height so can draw the header 
			// with a different height
			DrawMode = DrawMode.OwnerDrawVariable;

			// font used when drawing the header
			m_fontHeader = new Font("tahoma", Font.Size, FontStyle.Bold);

			// format used when drawing comments
			m_format = new StringFormat();
			m_format.Trimming = StringTrimming.EllipsisCharacter;
			
			InitializeComponent();

		}

		/// <summary>
		/// Call this method when the control is fully loaded in order to
		/// load the class list
		/// </summary>
		public void LoadClassList()
		{
			this.Clear();

			this.BeginUpdate();

			this.PopulateDummyData();

			this.EndUpdate();

			this.Invalidate();
		}

		// remove all items from the list
		public void Clear()
		{
			// delete all items
			Items.Clear();

			Invalidate();
		}

		// calculate the height of the row
		protected override void OnMeasureItem( MeasureItemEventArgs e )
		{
			base.OnMeasureItem(e);

			if (e.Index < 0 || e.Index >= Items.Count)
				return;

			if (base.Items.Count > 0)
			{
				object item = base.Items[e.Index];

				// Course rows take only one line as it is just the header
				if (item is CourseNode)
					e.ItemHeight = (Font.Height) + (Consts.Buffer * 5);
				else
					e.ItemHeight = (Font.Height * 3) + (Consts.Buffer * 5);
				// Section nodes are multiple lines
			}
		}

		// a row needs to be drawn
		protected override void OnDrawItem( DrawItemEventArgs e )
		{
			//base.OnDrawItem(e);

			if (e.Index < 0 || e.Index >= Items.Count)
				return;

			// each section is drawn on an offscreen bitmap to prevent flickering
			// the bitmap is only created when necessary (when the row size changes)
			//CreateOffscreenGraphics(e.Index);
			//m_graphics.Clear(SystemColors.Window);

			if (base.Items.Count > 0)
			{
				e.DrawBackground();
				if (e.State == DrawItemState.Focus)
					e.DrawFocusRectangle();

				object item = base.Items[e.Index];

				// Course rows take only one line as it is just the header
				if (item is CourseNode)
					DrawCourse(item as CourseNode, e.Graphics, e.Bounds);
				else
					DrawSection(item as SectionNode, e.Graphics, e.Bounds);

				//blit the offscreen bitmap to the screen
				//e.Graphics.DrawImage(m_bmpItem, e.Bounds.Left, e.Bounds.Top, m_bmpItem.Width, m_bmpItem.Height);
			}
		}

		// need to redraw rows when resize
		protected override void OnResize( EventArgs e )
		{
			base.OnResize(e);
			Invalidate();
		}

		// draw the header
		private void DrawCourse( CourseNode node, Graphics g, Rectangle bounds )
		{
			// left label
			g.DrawString(node.Title, m_fontHeader, SystemBrushes.ControlText, bounds.Left + Consts.Buffer, bounds.Top + (bounds.Height - m_fontHeader.Height - Consts.Buffer));

			// separator
			g.DrawLine(Pens.LightGray, bounds.Left, bounds.Bottom - 1, bounds.Right, bounds.Bottom - 1);
		}

		// draw data item
		private void DrawSection( SectionNode node, Graphics g, Rectangle bounds )
		{
			//display name
			g.DrawString(node.Title, this.Font, SystemBrushes.ControlText, bounds.Left + Consts.Buffer, bounds.Top + Consts.Buffer);

			//calculate the comment area
			RectangleF boundsComment = new RectangleF(bounds.Left + Consts.Buffer, 
				bounds.Top + this.Font.Height + (Consts.Buffer * 3), 
				bounds.Width - (Consts.Buffer * 2), this.Font.Height * 2);

			//comment
			g.DrawString(node.Routine, this.Font, SystemBrushes.ControlText, boundsComment, m_format);

			//separator
			g.DrawLine(Pens.LightGray, bounds.Left, bounds.Bottom - 1, Bounds.Right, bounds.Bottom - 1);
		}

		// maintain an offscreen bitmap that is used to draw each 
		// item in the listbox, use the same bitmap if possible, only
		// create a new one when the size changes
		private void CreateOffscreenGraphics( int index )
		{
			if (index >= 0 && index < Items.Count)
			{
				// see if need to create the offscreen bitmap
				Rectangle bounds = GetItemRectangle(index);

				if (m_bmpItem == null || m_bmpItem.Width != bounds.Width || m_bmpItem.Height != bounds.Height)
				{
					// size changed, create the bitmap and graphics
					if (m_bmpItem != null)
					{
						m_bmpItem.Dispose();
					}

					m_bmpItem = new Bitmap(bounds.Width, bounds.Height);

					if (m_graphics != null)
					{
						m_graphics.Dispose();
					}

					m_graphics = Graphics.FromImage(m_bmpItem);
				}
			}
		}

		// paint the background part of the control that does not contain any items
		protected override void WndProc( ref Message m )
		{
			const int WM_ERASEBKGND = 20;

			// look for background erase message
			if (m.Msg == WM_ERASEBKGND)
			{
				// let Windows handle the message if the list is empty
				if (Items.Count > 0)
				{
					// calculate the area between the bottom of the last
					// item and the bottom of the list box control
					Rectangle rc = GetItemRectangle(Items.Count - 1);

					// fill in the bottom area
					if (rc.Bottom != 0 && rc.Bottom < DisplayRectangle.Bottom)
					{
						Graphics g = Graphics.FromHwnd(Handle);
						g.FillRectangle(SystemBrushes.Window, DisplayRectangle.Left, rc.Bottom, DisplayRectangle.Width, DisplayRectangle.Bottom - rc.Bottom);
						g.Dispose();
					}
				}
			}
			else
			{
				base.WndProc(ref m);
			}
		}


		private void PopulateDummyData()
		{
			StreamReader reader = new StreamReader(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Courses.csv"));

			string lastOfferedCourseTitle = string.Empty;

			CourseNode courseNode = null;
			int lastCourseID = 0;
			while (!reader.EndOfStream)
			{
				string line = reader.ReadLine();
				if (null != line)
				{
					string[] tokens = line.Split(';');

					// Check if from this row a new offered course begins
					int offeredCourseID = int.Parse(tokens[0]);
					string offeredCourseTitle = tokens[2];

					// if this is a new course, add a new course node
					if (lastCourseID != offeredCourseID)
					{
						courseNode = new CourseNode(offeredCourseTitle);

						base.Items.Add(courseNode);

						lastCourseID = offeredCourseID;
					}

					// Add the current section node under the course node
					SectionNode sectionNode =
						new SectionNode
						(
						offeredCourseID, offeredCourseTitle,
						tokens[3], int.Parse(tokens[4]), int.Parse(tokens[5]),
						true,
						"Sat 8:00AM-9:00AM CL5 Sun 9:00AM-10:00AM CL4 Thu 10:00AM-12:00AM 411"
						);

					base.Items.Add(sectionNode);
				}
			}

		}

		class CourseNode 
		{
			public string Title;
			public CourseNode( string title ) 
			{
				this.Title = title;
			}
		}

		class SectionNode 
		{
			public string Title;
			public int Count;
			public int Status;
			public bool IsAllowed;
			public int OfferedCourseID;
			public string CourseTitle;
			public string Routine;

			public SectionNode(
				int courseID,
				string courseTitle,
				string sectionTitle,
				int count,
				int status,
				bool isAllowed,
				string routine) 
			{
				this.OfferedCourseID = courseID;
				this.CourseTitle = courseTitle;
				this.Title = sectionTitle;
				this.Count = count;
				this.Status = status;
				this.IsAllowed = isAllowed;
				this.Routine = routine;
			}
		}

		private StringBuilder _KeyStack = new StringBuilder(10);
		private DateTime lastKeyStroke = DateTime.Now;

		private void OfferedClassListBox_KeyPress(object sender, KeyPressEventArgs e)
		{
			// If this key storke is after a while, clear the key buffer and start from 
			// scratch
			if ((DateTime.Now - lastKeyStroke).TotalSeconds > 2)
				_KeyStack.Length = 0;

			lastKeyStroke = DateTime.Now;

			if (e.KeyChar == '\b')
			{
				if (_KeyStack.Length > 0)
					_KeyStack.Length--;
			}
			else
			{
				if (char.IsLetterOrDigit(e.KeyChar))
				{
					_KeyStack.Append(e.KeyChar);
				}
				else
				{
					_KeyStack.Length = 0;
					return;
				}
			}

			
			string match = _KeyStack.ToString();

			for( int i = 0; i < base.Items.Count; i ++ )
			{
				object item = base.Items[i];
				if (item is CourseNode)
				{
					CourseNode course = item as CourseNode;
					if (course.Title.Length > match.Length)
					{
						if (course.Title.Substring(0, match.Length).ToLower() == match)
						{
							base.SelectedIndex = i;
							break;
						}
					}
				}
				else
				{
					SectionNode section = item as SectionNode;
					if (section.Title.Length > match.Length)
					{
						if (section.Title.Substring(0, match.Length).ToLower() == match)
						{
							base.SelectedIndex = i;
							break;
						}
					}
				}
			}

			//this.Invalidate();
		}


		protected override void OnPaint( PaintEventArgs e )
		{
			base.OnPaint(e);

			if (0 == _KeyStack.Length)
				return;

			string match = _KeyStack.ToString();
			SizeF size = e.Graphics.MeasureString(match, base.Font);
			ControlPaint.DrawButton(e.Graphics, 0, 30, (int)size.Width, (int)size.Height, ButtonState.Flat);
			e.Graphics.DrawString(match, base.Font, Brushes.Black, 0, 30);
		
		}

	}
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Architect BT, UK (ex British Telecom)
United Kingdom United Kingdom

Comments and Discussions