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Navy Battle Game - III

, 11 Aug 2005
An article on creating a multi-player game using the TGSDK.
navybattle3_demo.zip
Game Demo
Configuration
Microsoft.Practices.EnterpriseLibrary.Common.dll
Microsoft.Practices.EnterpriseLibrary.Configuration.dll
Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.dll
Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.dll
Microsoft.Practices.EnterpriseLibrary.Logging.dll
Microsoft.Practices.EnterpriseLibrary.Logging.RollingFlatFileSink.dll
NavyBattle.exe
NavyBattle.ini
NavyBattleDaemon.dll
TGClientLib.dll
TGDaemonHarness.exe
TGDaemonLib.dll
TGGameLib.dll
TGLib.dll
navybattle3_src.zip
Game Sample
Game Client
App.ico
Ship0.bmp
Ship1.bmp
Game Server
App.ico
Microsoft.Practices.EnterpriseLibrary.Common.dll
Microsoft.Practices.EnterpriseLibrary.Configuration.dll
Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.dll
Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.dll
Microsoft.Practices.EnterpriseLibrary.Logging.dll
Microsoft.Practices.EnterpriseLibrary.Logging.RollingFlatFileSink.dll
NavyBattle.exe
NavyBattle.ini
NavyBattleDaemon.dll
TGClientLib.dll
TGDaemonHarness.exe
TGDaemonLib.dll
TGGameLib.dll
TGLib.dll

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Perry Marchant
Founder SpreadTrends.com
United States United States
I've authored many articles that tackle real-world issues to save my peers in the development community valuable time. For example I've written articles that: show how to decode Ogg Vorbis audio files using the .NET Framework; describe best practices for Improving Entity Framework performance; and demonstrate step-by-step how to create a multi-player game.

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