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/***************************************************************************
* Copyright (C) 2005 by Abderrahman Taha *
* *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <qthread.h>
#include <qpixmap.h>
#include <qwidget.h>
#include <qpainter.h>
#include <qapplication.h>
#include <qmessagebox.h>
#include <qfile.h>
#include <qdir.h>
#include <qpngio.h>
#include <stdlib.h>
#include <string>
#include "Model3D.h"
#include "edit.h"
using std::string;
//
// ConnectWidget - draws connected lines
//
class ConnectWidget : public QWidget, public QThread
{
Q_OBJECT
public:
ConnectWidget( QWidget *parent=0, const char *name=0);
~ConnectWidget();
void valueChanged();
virtual void run();
protected:
void paintEvent( QPaintEvent * );
void mousePressEvent( QMouseEvent *);
void mouseReleaseEvent( QMouseEvent *);
void mouseMoveEvent( QMouseEvent *);
void keyPressEvent ( QKeyEvent *);
public slots:
void newFile();
void setFunction(int);
void cutline(int);
void cutcolumn(int);
void linecolumn(int);
void boxok();
void anim();
void anim4xy(); //4D rotation
void anim4xz(); //4D rotation
void anim4yz(); //4D rotation
void anim4xw(); //4D rotation
void anim4yw(); //4D rotation
void anim4zw(); //4D rotation
void anglexy(int); //4D rotation
void anglexz(int); //4D rotation
void angleyz(int); //4D rotation
void anglexw(int); //4D rotation
void angleyw(int); //4D rotation
void anglezw(int); //4D rotation
void anglext(int); //5D rotation
void angleyt(int); //5D rotation
void anglezt(int); //5D rotation
void anglewt(int); //5D rotation
void anglexs(int); //6D rotation
void angleys(int); //6D rotation
void anglezs(int); //6D rotation
void anglews(int); //6D rotation
void anglets(int); //6D rotation
void anim5xy(); //5D rotation
void anim5xt(); //5D rotation
void anim5xz(); //5D rotation
void anim5yz(); //5D rotation
void anim5xw(); //5D rotation
void anim5yw(); //5D rotation
void anim5zw(); //5D rotation
void anim5yt(); //5D rotation
void anim5zt(); //5D rotation
void anim5wt(); //5D rotation
void anim6xs(); //6D rotation
void anim6ys(); //6D rotation
void anim6zs(); //6D rotation
void anim6ws(); //6D rotation
void anim6ts(); //6D rotation
void animND(int ); // Multi purpose fct for rotational plans
void help();
void morph();
void start();
void clipok();
void infosok();
void latence_change(int);
void step_morph(int);
void red(int);
void green(int);
void blue(int);
void transparence();
void interior();
void exterior();
void videorecord();
void screenshot();
void jpg();
void bmp();
void png();
void quality(int);
void jpg2();
void bmp2();
void png2();
void quality2(int);
void activate_frame();
void frame_name_short();
void frame_name_big();
public:
QPoint *points; // point array
QColor *colors; // color array
int count, anim_ok, anim4_ok, anim5_ok, morph_ok, taillechanged;// count = number of points
bool down; // TRUE if mouse down
Model3D *objet;
QPixmap * pixmap;
int btgauche, btdroit, btmilieu, width, height, latence, colortype, video_ok;
QPixmap * alpha;
int png_ok, jpg_ok, bmp_ok,
png2_ok, jpg2_ok, bmp2_ok,
quality_image, quality_image2,
counter, frames_ok, short_names, big_names;
QFile *f;
QPNGImagePacker *pngfile;
QString directory;
};
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