/***************************************************************************
* Copyright (C) 2005 by Abderrahman Taha *
* taha_ab@yahoo.fr *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor,Boston, MA 02110-1301 USA *
***************************************************************************/
#include <math.h>
class Matrix4D {
public:
double xx, xy, xz, xw, xo;
double yx, yy, yz, yw, yo;
double zx, zy, zz, zw, zo;
double wx, wy, wz, ww, wo;
double kx, ky, kz, kw, ko;
double pi;
public:
Matrix4D();
void scale(double );
void scale_2(double, double, double);
void translate(double, double, double, double);
void xzrot(double);
void yzrot(double);
void xyrot(double);
void xwrot(double);
void ywrot(double);
void zwrot(double);
void mult(Matrix4D);
void unit();
void transform(double*, double*, int);
void CalcProdVect(double*, double*, double*);
double prodscalaire(double*, double*);
};