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Integrating Lua into C++

, 2 Sep 2005
An article about embedding the Lua scripting language with C++ objects.
** $Id: lgc.h,v 1.19 2003/02/28 19:45:15 roberto Exp $
** Garbage Collector
** See Copyright Notice in lua.h

#ifndef lgc_h
#define lgc_h

#include "lobject.h"

#define luaC_checkGC(L) { lua_assert(!(L->ci->state & CI_CALLING)); \
	if (G(L)->nblocks >= G(L)->GCthreshold) luaC_collectgarbage(L); }

void luaC_separateudata (lua_State *L);
void luaC_callGCTM (lua_State *L);
void luaC_sweep (lua_State *L, int all);
void luaC_collectgarbage (lua_State *L);
void luaC_link (lua_State *L, GCObject *o, lu_byte tt);


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