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Integrating Lua into C++

, 2 Sep 2005 CPOL 206.7K 6.6K 120
An article about embedding the Lua scripting language with C++ objects.
// ---------------------------------------------------------------------------
// FILE NAME            : LuaScript.h
// ---------------------------------------------------------------------------
// Scripting base class
// ---------------------------------------------------------------------------
// VERSION              : 1.00
// DATE                 : 1-Sep-2005
// AUTHOR               : Richard Shephard
// ---------------------------------------------------------------------------

#ifndef __LUA_SCRIPT_BASE_H__
#define __LUA_SCRIPT_BASE_H__

#include "lualib/luainc.h"
#include "luavirtualmachine.h"

class CLuaScript
   CLuaScript (CLuaVirtualMachine& vm);
   virtual ~CLuaScript (void);

   // Compile script into Virtual Machine
   bool CompileFile (const char *strFilename);
   bool CompileBuffer (unsigned char *pbBuffer, size_t szLen);

   // Register function with Lua
   int RegisterFunction (const char *strFuncName);

   // Selects a Lua Script function to call
   bool SelectScriptFunction (const char *strFuncName);
   void AddParam (int iInt);
   void AddParam (float fFloat);
   void AddParam (char *string);

   // Runs the loaded script
   bool Go (int nReturns = 0);

   // Checks on Virtual Machine script
   bool ScriptHasFunction (const char *strScriptName);

   // Method indexing check
   int methods (void) { return m_nMethods; }

   // When the script calls a class method, this is called
   virtual int ScriptCalling (CLuaVirtualMachine& vm, int iFunctionNumber) = 0;

   // When the script function has returns
   virtual void HandleReturns (CLuaVirtualMachine& vm, const char *strFunc) = 0;

   CLuaVirtualMachine& vm (void) { return m_vm; }

   int m_nMethods;
   CLuaVirtualMachine& m_vm;
   int m_iThisRef;
   int m_nArgs;
   const char *m_strFunctionName;

#endif // __LUA_SCRIPT_BASE_H__

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