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Tree control templates

, 11 Jun 2001
Three tree control templates to easily operate with CTreeCtrl derived objects
treecontroltemplates_demo.zip
PruebaPTree.aps
PruebaPTree.clw
PruebaPTree.dsp
PruebaPTree.dsw
PruebaPTree.exe
PruebaPTree.plg
res
PruebaPTree.ico
treecontroltemplates_src.zip
// PruebaPTree.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "PruebaPTree.h"
#include "PruebaPTreeDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPruebaPTreeApp

BEGIN_MESSAGE_MAP(CPruebaPTreeApp, CWinApp)
	//{{AFX_MSG_MAP(CPruebaPTreeApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPruebaPTreeApp construction

CPruebaPTreeApp::CPruebaPTreeApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CPruebaPTreeApp object

CPruebaPTreeApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CPruebaPTreeApp initialization

BOOL CPruebaPTreeApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CPruebaPTreeDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Francisco José Sen del Prado
Software Developer (Senior)
Spain Spain
I started programming in Basic language when I was 14 years old. The second programming language I learned was Z80 assembler. I've been programming with C++ for the last 20 years. I attended the 2012 C++ Now event in Aspen and it was the most exciting experience I've lived in my professional life. I met a lot of brilliant C++ minds and I have very good memories from that trip.

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