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3D Terrain Visualisation in Managed DirectX 9 and C#

, 18 Sep 2005
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("3d_terrain_visualisation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("-")]
[assembly: AssemblyProduct("3d_terrain_visualisation")]
[assembly: AssemblyCopyright("Copyright � - 2005 Igor Stjepanovic")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM componenets.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(true)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c38ad0e6-c328-44b8-823a-56a52ebce76e")]

// Version information for an assembly consists of the following four values:
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
[assembly: AssemblyVersion("")]
[assembly: AssemblyFileVersion("")]

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About the Author

Igor Stjepanovic
Founder GIS People
Australia Australia
I have filled variety of roles ranging from Junior Software Engineer to GIS Team Leader. My background is in real-time spatial solutions, including mobile data capture and advanced road network data modelling.

In my projects I have utilised and integrated technologies such as GPS, Oracle Spatial, FME, MapInfo and ESRI suite of tools.

I'm proficient in all aspects of the software development lifecycle and I'm holding a degree in Computer Science from Queensland University of Technology.

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