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3D Terrain Visualisation in Managed DirectX 9 and C#

, 18 Sep 2005
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
// <autogenerated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50215.44
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </autogenerated>

[assembly: global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode", Scope = "member", Target = "_3d_terrain_visualisation.Properties.Settings.get_Default():_3d_terrain_visualisation.Properties.Settings")]

namespace _3d_terrain_visualisation.Properties

    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase

        private static Settings defaultInstance = new Settings();

        public static Settings Default
                return defaultInstance;

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About the Author

Igor Stjepanovic
Founder GIS People
Australia Australia
I have filled variety of roles ranging from Junior Software Engineer to GIS Team Leader. My background is in real-time spatial solutions, including mobile data capture and advanced road network data modelling.
In my projects I have utilised and integrated technologies such as GPS, Oracle Spatial, FME, MapInfo and ESRI suite of tools.
I'm proficient in all aspects of the software development lifecycle and I'm holding a degree in Computer Science from Queensland University of Technology.
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