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Docking ActiveX Controls: Principles and Implementation

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28 Aug 200115 min read 183.8K   2.9K   82  
The article decribes how to implement docking ActiveX control using MFC and ATL
#if !defined(AFX_NEWBARDLG_H__20C9B386_7F30_11D3_B65E_000000000000__INCLUDED_)
#define AFX_NEWBARDLG_H__20C9B386_7F30_11D3_B65E_000000000000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NewBarDlg.h : header file
//
#include "CuteControls.h"
/////////////////////////////////////////////////////////////////////////////
// CHNewItemDlg dialog

class CHNewItemDlg : public CDialog
{
// Construction
public:
	CHNewItemDlg(BOOL bBarType = FALSE, int CurSel = 0, CWnd* pParent = NULL);   // standard constructor
    virtual void OnOK();
	CString GetTitle();
	int GetType();

// Dialog Data
	//{{AFX_DATA(CHNewItemDlg)
	enum { IDD = IDD_NEWITEM_DLG };
	CComboBox	m_Combo;
	CEdit	m_EditCtrl;
	CString	m_Text;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CHNewItemDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	void AddTypesBar();
	void AddTypesButton(int i);
	int  m_nType;
    BOOL m_bSelBar;
    int m_nCurSel;

	// Generated message map functions
	//{{AFX_MSG(CHNewItemDlg)
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_NEWBARDLG_H__20C9B386_7F30_11D3_B65E_000000000000__INCLUDED_)

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