/// Summary description for AboutDialog.
public class AboutDialog : System.Windows.Forms.Form
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button okButton;
/// Required designer variable.
private System.ComponentModel.Container components = null;
// Required for Windows Form Designer support
// TODO: Add any constructor code after InitializeComponent call
/// Clean up any resources being used.
protected override void Dispose( bool disposing )
if( disposing )
if(components != null)
base.Dispose( disposing );
#region Windows Form Designer generated code
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
private void InitializeComponent()
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.okButton = new System.Windows.Forms.Button();
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.label1.Location = new System.Drawing.Point(40, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(200, 23);
this.label1.TabIndex = 0;
this.label1.Text = "State Machine Maker";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.label2.Location = new System.Drawing.Point(64, 56);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(144, 23);
this.label2.TabIndex = 1;
this.label2.Text = "Created by: Leslie Sanford";
this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.label3.Location = new System.Drawing.Point(64, 80);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(144, 23);
this.label3.TabIndex = 2;
this.label3.Text = "firstname.lastname@example.org";
this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.okButton.DialogResult = System.Windows.Forms.DialogResult.OK;
this.okButton.Location = new System.Drawing.Point(96, 120);
this.okButton.Name = "okButton";
this.okButton.TabIndex = 3;
this.okButton.Text = "OK";
this.okButton.Click += new System.EventHandler(this.okButton_Click);
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(272, 166);
this.Name = "AboutDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "About State Machine Maker";
private void okButton_Click(object sender, System.EventArgs e)
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
Besides programming, his other interests are photography and playing his Les Paul guitars.