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Observing the world - how to build a reuseable implementation of a design pattern

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11 Jun 200111 min read 94.4K   397   86  
An article about the techniques to pour reusable design (a design pattern) into reusable code with an example of the observer pattern.
// Observer_DemoDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Observer_Demo.h"
#include "Observer_DemoDlg.h"

#include "weather_forecast.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif



// For simplicity the objects of our weather forecasting system are declared as globals
// and initialized in OnInitDialog()

// Subjects
Strategy	g_Strategy;		// The global forecast strategy
TempSens	g_TempSens;		// a temperature sensor

// Observers
HurrDet		g_HurrDet;		// Monitors Strategy and TempSens
Technician	g_Technician;	// Monitors TempSens for physical state events





/////////////////////////////////////////////////////////////////////////////
// CMainDlg dialog

CMainDlg::CMainDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMainDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMainDlg)
	m_fTemperature = 0.0;
	m_fThreshold = 0.0;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMainDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMainDlg)
	DDX_Control(pDX, IDE_OUTPUT, m_ctrlOutput);
	DDX_Text(pDX, IDE_TEMP, m_fTemperature);
	DDX_Text(pDX, IDE_THRESH, m_fThreshold);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMainDlg, CDialog)
	//{{AFX_MSG_MAP(CMainDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDB_APPLY_TEMP, OnApplyTemp)
	ON_BN_CLICKED(IDB_APPLY_TRESH, OnApplyTresh)
	ON_BN_CLICKED(IDB_NEWSTRATEGY, OnNewstrategy)
	ON_BN_CLICKED(IDB_OTHER, OnOtherEvent)
	ON_BN_CLICKED(IDB_POWER, OnPowerEvent)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMainDlg message handlers

BOOL CMainDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// Set our edit control as output for any text logging
	theApp.m_OutLogger.SetEditCtrl( m_ctrlOutput.m_hWnd );
	

	// Add Technician to the list of TempSens observers
	g_Technician.SetTempSensor( &g_TempSens );

	// Add HurrDet to the list of TempSens and Strategys observers
	g_HurrDet.SetTempSensor( &g_TempSens, m_fThreshold );
	g_HurrDet.SetStrategy( &g_Strategy );	
	
	
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMainDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMainDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMainDlg::OnApplyTemp() 
{
	UpdateData();
	g_TempSens.SetTemp( m_fTemperature );
}

void CMainDlg::OnApplyTresh() 
{
	UpdateData();
	g_HurrDet.SetTempSensor( &g_TempSens, m_fThreshold );
}

void CMainDlg::OnNewstrategy() 
{
	g_Strategy.StrategyChanged();
}

void CMainDlg::OnOtherEvent() 
{
	g_TempSens.TechEvent( TempSens::eOtherFailure );
}

void CMainDlg::OnPowerEvent() 
{
	g_TempSens.TechEvent( TempSens::ePowerFailure );
}

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Written By
Germany Germany
Daniel Lohmann (daniel@losoft.de) is Assistant Professor at the Distributed Systems and Operating Systems department at Friedrich-Alexander-University Erlangen-Nuremberg, Germany. His main research topic is the design of a highly customizable and scalable operating system product line for deeply embedded systems using static configuration and aspect-oriented techniques. Before joining Universität Erlangen he worked as a freelance trainer and consultant for NT system programming, advanced C++ programming and OOA/OOD. He is interested in upcoming programming techniques like aspect-oriented programming, generative programming and C++ meta coding and has written some nice and handy tools for Windows NT which you can download at his web site.

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