Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version

CatchCulator

, 18 Oct 2005 CPOL
A tool used to catch and combine values output by different applications.
catchculator_demo.zip
TestValues2.exe
TestValues1.exe
CatchCulator.exe
catchculator_sourcecode.zip
CatchCulator.clw
CatchCulator.dsp
CatchCulator.dsw
res
bitmap1.bmp
bmp00001.bmp
bmp00002.bmp
bmp00003.bmp
bmp00004.bmp
bmp00005.bmp
bmp00006.bmp
bmp00007.bmp
bmp00008.bmp
bmp00009.bmp
bmp00010.bmp
CatchCulator.ico
catchd1.bmp
catchu1.bmp
catchu2.bmp
catchu3.bmp
d1u1.bmp
d1u2.bmp
d1u3.bmp
d2u1.bmp
d2u2.bmp
d2u3.bmp
d3u1.bmp
d3u2.bmp
d3u3.bmp
delitemu.bmp
delu1.bmp
delu2.bmp
delu3.bmp
display_1.bmp
display_2.bmp
display_3.bmp
grad.bmp
settimer.bmp
timerset.bmp
timeru2.bmp
timeru3.bmp
// Author: Dr. Mircea Puiu
// Created on: October 2005 for CodeProject
//
// CatchCulator.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "CatchCulator.h"
#include "CatchCulatorDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCatchCulatorApp

BEGIN_MESSAGE_MAP(CCatchCulatorApp, CWinApp)
	//{{AFX_MSG_MAP(CCatchCulatorApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCatchCulatorApp construction

CCatchCulatorApp::CCatchCulatorApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CCatchCulatorApp object

CCatchCulatorApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CCatchCulatorApp initialization

BOOL CCatchCulatorApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CCatchCulatorDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

BOOL CCatchCulatorApp::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
	if (pMsg->message == WM_KEYDOWN)
	{
		switch (pMsg->wParam)
		{
		case 13:	/* ENTER */
		case 27:	/* ESC */
			return FALSE;
			break;
		}
	}
	
	return CWinApp::PreTranslateMessage(pMsg);
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Mircea Puiu
Software Developer (Senior)
Europe Europe
More than 22 years of software development experience.
SCRUM Master nowadays

| Advertise | Privacy | Terms of Use | Mobile
Web03 | 2.8.150129.1 | Last Updated 18 Oct 2005
Article Copyright 2005 by Mircea Puiu
Everything else Copyright © CodeProject, 1999-2015
Layout: fixed | fluid