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// Author: Dr. Mircea Puiu
// Created on: October 2005 for CodeProject
//
#if !defined(AFX_STATICDISPLAY_H__23BE2C9E_29A0_4099_9562_5CCAC4281AAB__INCLUDED_)
#define AFX_STATICDISPLAY_H__23BE2C9E_29A0_4099_9562_5CCAC4281AAB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// StaticDisplay.h : header file
//
#include "ScriptDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CStaticDisplay window
class CStaticDisplay : public CStatic
{
// Construction
public:
CStaticDisplay();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStaticDisplay)
//}}AFX_VIRTUAL
// Implementation
public:
CString m_strDisplayFormat;
CScriptDlg m_dlgScript;
CString m_strDisplay;
int ID;
virtual ~CStaticDisplay();
// Generated message map functions
protected:
//{{AFX_MSG(CStaticDisplay)
afx_msg void OnPaint();
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STATICDISPLAY_H__23BE2C9E_29A0_4099_9562_5CCAC4281AAB__INCLUDED_)
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More than 30 years of software development experience.
(also playing the SCRUM Master role depending on the project)