#include "glframe.h" #ifndef WIN32 #include <QX11Info> #endif GLFrame::GLFrame(QWidget *parent) : QWidget(parent) { m_pGLView = new CGLView(); if(m_pGLView) { setAttribute(Qt::WA_PaintOnScreen); #ifdef WIN32 m_pGLView->SetWindow((HWND)winId()); #else Display* pDisp = x11Info().display(); Window wnd = winId(); m_pGLView->SetWindow(pDisp, wnd); #endif m_pGLView->SetupGLContext(true); m_pGLView->Resize(width(), height()); } } QPaintEngine * GLFrame::paintEngine () const { return 0; } GLFrame::~GLFrame() { if(m_pGLView) { delete m_pGLView; } } void GLFrame::paintEvent(QPaintEvent* /*event*/) { if(m_pGLView) { m_pGLView->RenderScene(); } } void GLFrame::resizeEvent(QResizeEvent* event) { if(m_pGLView) { QSize size = event->size(); m_pGLView->Resize(size.width(), size.height()); } }
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