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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

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An application/add-in to organise and renumber resource symbol IDs
// CJDockContext.cpp : implementation file
// Copyright � 1998-1999 CodeJock.com, All Rights Reserved.
// See ReadMe.txt for TERMS OF USE.
//
/////////////////////////////////////////////////////////////////////////////
/****************************************************************************
 *
 * $Date: 11/15/01 1:50p $
 * $Revision: 2 $
 * $Archive: /Projects/AddIns/ResOrg/CJLibrary/CJLibrary/CJDockContext.cpp $
 *
 * $History: CJDockContext.cpp $
 * 
 * *****************  Version 2  *****************
 * User: Andy         Date: 11/15/01   Time: 1:50p
 * Updated in $/Projects/AddIns/ResOrg/CJLibrary/CJLibrary
 * Added some #defines from AfxPriv.h (the Aug 2001 Platform SDK broke it)
 * 
 * *****************  Version 10  *****************
 * User: Kirk Stowell Date: 8/31/99    Time: 1:11a
 * Updated in $/CodeJockey/CJLibrary
 * Updated copyright and contact information.
 * 
 * *****************  Version 9  *****************
 * User: Kirk Stowell Date: 7/25/99    Time: 12:30a
 * Updated in $/CodeJockey/CJLibrary
 * 
 * *****************  Version 8  *****************
 * User: Kirk Stowell Date: 7/18/99    Time: 10:25p
 * Updated in $/CodeJockey/CJLibrary
 * Added vc5 compatiblity
 * 
 * *****************  Version 7  *****************
 * User: Kirk Stowell Date: 6/09/99    Time: 8:33p
 * Updated in $/CodeJockey/CJ60Lib
 * Ioannhs Stamatopoulos (Yiannhs) [ystamat@mail.datamedia.gr] - Extended
 * docking windows, removed ::GetSysColor(...) calls and WM_SYSCOLORCHANGE
 * message handler, this is now automatically handled by the base class.
 * Added redraw flags to the create method and modified paint and layout
 * handlers to reduce flicker and un-necessary command handling. Dragging
 * rect now reflects actual control bar docked size. Added "flat" look to
 * the control bars, the control bars can now use the classic DevStudio
 * look, or use flat gradient gripper, borders and frame buttons. Overall,
 * docking windows now handle dragging, docking and floating much better,
 * and behave more like DevStudio.
 * 
 * *****************  Version 6  *****************
 * User: Kirk Stowell Date: 5/12/99    Time: 5:32a
 * Updated in $/CodeJockey/CJ60Lib
 * Added support for vc5 compatibility
 * 
 * *****************  Version 5  *****************
 * User: Kirk Stowell Date: 4/14/99    Time: 12:57p
 * Updated in $/CodeJockey/CJ60Lib
 * Daniel Harth [danielh@mail.matco.ro] - Added support for diagonal
 * sizing. 
 * 
 * *****************  Version 4  *****************
 * User: Kirk Stowell Date: 4/03/99    Time: 12:56p
 * Updated in $/CodeJockey/CJ60Lib
 * Added comments and cleaned up code.
 * 
 * *****************  Version 3  *****************
 * User: Kirk Stowell Date: 3/10/99    Time: 12:56p
 * Updated in $/CodeJockey/CJ60Lib
 * Added support for toggle docking.
 * 
 * *****************  Version 2  *****************
 * User: Kirk Stowell Date: 3/03/99    Time: 12:54p
 * Updated in $/CodeJockey/CJ60Lib
 * Scott Killen [s_killen@yahoo.com] - If your frame is not your main
 * window in your app, you cannot dock a floating CCJControlBar. Changed
 * (CFrameWnd*)AfxGetApp()->m_pMainWnd to (CFrameWnd*)m_pDockSite in
 * CanDockDockBar() and DockSizeBar()
 * 
 * *****************  Version 1  *****************
 * User: Kirk Stowell Date: 1/12/99    Time: 12:53p
 * Created in $/CodeJockey/CJ60Lib
 * Initial creation to add side-by-side docking support for CCJControlBar
 * class.
 *
 ***************************************************************************/
/////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "CJDockContext.h"
#include "CJControlBar.h"
#include "CJSizeDockBar.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define HORZF(dw) (dw & CBRS_ORIENT_HORZ)
#define VERTF(dw) (dw & CBRS_ORIENT_VERT)

/////////////////////////////////////////////////////////////////////////////
// mirroring support from AfxPriv.h (the Aug 2001 Platform SDK broke it)

//WINBUG: some mirroring stuff will be in wingdi.h someday
#ifndef LAYOUT_LTR
#define LAYOUT_LTR                         0x00000000
#endif
#ifndef LAYOUT_RTL
#define LAYOUT_RTL                         0x00000001
#endif
#ifndef NOMIRRORBITMAP
#define NOMIRRORBITMAP                     0x80000000
#endif

//WINBUG: some mirroring stuff will be in winuser.h someday
#ifndef WS_EX_LAYOUTRTL
#define WS_EX_LAYOUTRTL                    0x00400000L
#endif


static void AdjustRectangle(CRect& rect, CPoint pt)
{
	int nXOffset = (pt.x < rect.left) ? (pt.x - rect.left) :
					(pt.x > rect.right) ? (pt.x - rect.right) : 0;
	int nYOffset = (pt.y < rect.top) ? (pt.y - rect.top) :
					(pt.y > rect.bottom) ? (pt.y - rect.bottom) : 0;
	rect.OffsetRect(nXOffset, nYOffset);
}

/////////////////////////////////////////////////////////////////////////////
// CCJDockContext

CCJDockContext::CCJDockContext(CControlBar* pBar) : CDockContext(pBar)
{
	// TODO: add construction code here.
}

CCJDockContext::~CCJDockContext()
{
	// TODO: add destruction code here.
}

/////////////////////////////////////////////////////////////////////////////

//1999-05-19 Yiannhs
void CCJDockContext::StartDragDockBar(CPoint pt)
{
	ASSERT_VALID(m_pBar);
	m_bDragging = TRUE;

	InitLoop();
	
	if (m_pBar->m_dwStyle & CBRS_SIZE_DYNAMIC)
	{
		CRect rect;
		m_pBar->GetWindowRect(rect);
        // Yiannhs setup and the new member
		m_ptOrig = m_ptLast = pt;
		CSize sizeHorz = m_pBar->CalcDynamicLayout(0, LM_HORZ | LM_HORZDOCK);
		CSize sizeVert = m_pBar->CalcDynamicLayout(0, LM_VERTDOCK);
		CSize sizeFloat = m_pBar->CalcDynamicLayout(0, LM_HORZ | LM_MRUWIDTH);
		
		m_rectDragHorz = CRect(rect.TopLeft(), sizeHorz);
		m_rectDragVert = CRect(rect.TopLeft(), sizeVert);
		
		// calculate frame dragging rectangle
		m_rectFrameDragHorz = CRect(rect.TopLeft(), sizeFloat);
		m_rectFrameDragVert = CRect(rect.TopLeft(), sizeFloat);
		
		CMiniFrameWnd::CalcBorders(&m_rectFrameDragHorz);
		CMiniFrameWnd::CalcBorders(&m_rectFrameDragVert);
		
		m_rectFrameDragHorz.InflateRect(-afxData.cxBorder2, -afxData.cyBorder2);
		m_rectFrameDragVert.InflateRect(-afxData.cxBorder2, -afxData.cyBorder2);
	}
	
	else if (m_pBar->m_dwStyle & CBRS_SIZE_FIXED)
	{
		CRect rect;
		m_pBar->GetWindowRect(rect);
        //Yiannhs setup and the new member
		m_ptOrig = m_ptLast = pt;
		CSize sizeHorz = m_pBar->CalcDynamicLayout(-1, LM_HORZ | LM_HORZDOCK);
		CSize sizeVert = m_pBar->CalcDynamicLayout(-1, LM_VERTDOCK);
		
		m_rectFrameDragHorz = m_rectDragHorz = CRect(rect.TopLeft(), sizeHorz);
		m_rectFrameDragVert = m_rectDragVert = CRect(rect.TopLeft(), sizeVert);
		
		CMiniFrameWnd::CalcBorders(&m_rectFrameDragHorz);
		CMiniFrameWnd::CalcBorders(&m_rectFrameDragVert);
		m_rectFrameDragHorz.InflateRect(-afxData.cxBorder2, -afxData.cyBorder2);
		m_rectFrameDragVert.InflateRect(-afxData.cxBorder2, -afxData.cyBorder2);
	}
	
	else
	{
		CRect rect;
		m_pBar->GetWindowRect(rect);
        //Yiannhs setup and the new member
		m_ptOrig = m_ptLast = pt;
		BOOL bHorz = HORZF(m_dwStyle);
		DWORD dwMode = !bHorz ? (LM_HORZ | LM_HORZDOCK) : LM_VERTDOCK;
		CSize size = m_pBar->CalcDynamicLayout(-1, dwMode);
		
		if (bHorz)
		{
			m_rectDragHorz = rect;
			m_rectDragVert = CRect(CPoint(pt.x - rect.Height()/2, rect.top), size);
		}
		
		else 
		{
			m_rectDragVert = rect;
			m_rectDragHorz = CRect(CPoint(rect.left, pt.y - rect.Width()/2), size);
		}
		
		m_rectFrameDragHorz = m_rectDragHorz;
		m_rectFrameDragVert = m_rectDragVert;
		
		CMiniFrameWnd::CalcBorders(&m_rectFrameDragHorz);
		CMiniFrameWnd::CalcBorders(&m_rectFrameDragVert);
		m_rectFrameDragHorz.InflateRect(-afxData.cxBorder2, -afxData.cyBorder2);
		m_rectFrameDragVert.InflateRect(-afxData.cxBorder2, -afxData.cyBorder2);
	}
	
	AdjustRectangle(m_rectDragHorz, pt);
	AdjustRectangle(m_rectDragVert, pt);
	AdjustRectangle(m_rectFrameDragHorz, pt);
	AdjustRectangle(m_rectFrameDragVert, pt);
	
	m_dwOverDockStyle = CanDockDockBar();
	MoveDockBar(pt);   
	TrackDockBar();
}

DWORD CCJDockContext::CanDockDockBar()
{
	BOOL bStyleHorz;
	DWORD dwDock = 0; 
	DWORD dwCurr = 0; 
	
	ASSERT(m_dwStyle != 0);
	ASSERT_KINDOF(CFrameWnd, m_pDockSite);

	bStyleHorz = HORZF(m_dwStyle);
	bStyleHorz = m_bFlip ? !bStyleHorz : bStyleHorz;
	
	if (bStyleHorz && HORZF(m_dwDockStyle))
	{
		dwDock = CanDockDockBar(m_rectDragHorz,
			m_dwDockStyle & ~CBRS_ORIENT_VERT);
	}
	
	else if (VERTF(m_dwDockStyle))
	{
		dwDock = CanDockDockBar(m_rectDragVert,
			m_dwDockStyle & ~CBRS_ORIENT_HORZ);
	}
	
	if (!m_bFlip)
	{
		if (dwDock == 0 && HORZF(m_dwDockStyle))
		{
			dwCurr = CanDockDockBar(m_rectDragVert,
				m_dwDockStyle & ~CBRS_ORIENT_VERT);
			dwDock = CanDockDockBar(m_rectDragHorz,
				m_dwDockStyle & ~CBRS_ORIENT_VERT);
			dwDock = (dwDock == dwCurr) ? dwDock : 0;
		}
		
		if (dwDock == 0 && VERTF(m_dwDockStyle))
		{
			dwCurr = CanDockDockBar(m_rectDragHorz,
				m_dwDockStyle & ~CBRS_ORIENT_HORZ);
			dwDock = CanDockDockBar(m_rectDragVert,
				m_dwDockStyle & ~CBRS_ORIENT_HORZ);
			dwDock = (dwDock == dwCurr) ? dwDock : 0;
		}
	}
	
	return dwDock;
}

DWORD CCJDockContext::CanDockDockBar(CRect rect, DWORD dwDockStyle, CDockBar** ppDockBar)
{
	CFrameWnd *pFrame = (CFrameWnd*)m_pDockSite;
	ASSERT_VALID(pFrame);

	dwDockStyle &= CBRS_ALIGN_ANY|CBRS_FLOAT_MULTI;

	if (ppDockBar != NULL)
		*ppDockBar = NULL;
	POSITION pos = pFrame->m_listControlBars.GetHeadPosition();
	while (pos != NULL)
	{
		CCJSizeDockBar* pDockBar = (CCJSizeDockBar*)pFrame->m_listControlBars.GetNext(pos);
		if( !pDockBar->IsKindOf(RUNTIME_CLASS(CCJSizeDockBar)) )
			continue;
		if (pDockBar->IsDockSizeBar() && pDockBar->IsWindowVisible() &&
			(pDockBar->m_dwStyle & dwDockStyle & CBRS_ALIGN_ANY) &&
			(!pDockBar->m_bFloating ||
				(dwDockStyle & pDockBar->m_dwStyle & CBRS_FLOAT_MULTI)))
		{
			CRect rectBar;
			pDockBar->GetWindowRect(&rectBar);
			if (rectBar.Width() == 0)
				rectBar.right++;
			if (rectBar.Height() == 0)
				rectBar.bottom++;
			if (rectBar.IntersectRect(rectBar, rect))
			{
				if (ppDockBar != NULL)
					*ppDockBar = pDockBar;
				return pDockBar->m_dwStyle & dwDockStyle;
			}
		}
	}
	return 0;
}

BOOL CCJDockContext::TrackDockBar()
{
	if (::GetCapture() != NULL)
		return FALSE;
	m_pBar->SetCapture();
	ASSERT(m_pBar == CWnd::GetCapture());
	
	while (CWnd::GetCapture() == m_pBar)
	{
		MSG msg;
		if (!::GetMessage(&msg, NULL, 0, 0))
		{
			AfxPostQuitMessage(msg.wParam);
			break;
		}
		
		switch (msg.message)
		{
		case WM_LBUTTONUP:
			if (m_bDragging)
				EndDragDockBar();
			else
				EndResize();
			return TRUE;
		case WM_MOUSEMOVE:
			if (m_bDragging)
				MoveDockBar(msg.pt);
			else
				Stretch(msg.pt);
			break;
		case WM_KEYUP:
			if (m_bDragging)
				OnKey((int)msg.wParam, FALSE);
			break;
		case WM_KEYDOWN:
			if (m_bDragging)
				OnKey((int)msg.wParam, TRUE);
			if (msg.wParam == VK_ESCAPE)
			{
				CancelLoop();
				return FALSE;
			}
			break;
		case WM_RBUTTONDOWN:
			CancelLoop();
			return FALSE;
			
			// just dispatch rest of the messages
		default:
			DispatchMessage(&msg);
			break;
		}
	}
	
	CancelLoop();
	return FALSE;
}

void CCJDockContext::EndDragDockBar()
{
	CancelLoop();
    //Yiannhs: reduce some more flickering, and unexpected behaviour in floating bars
    //         ok did the expected.
	if( m_ptLast == m_ptOrig )
        return;

	if (m_dwOverDockStyle != 0)
	{
		CCJSizeDockBar* pDockBar = GetDockBar(m_dwOverDockStyle);
		if( pDockBar == NULL ) // John Armstrong
			return; 
		
		CRect rect = (m_dwOverDockStyle & CBRS_ORIENT_VERT) ?
			m_rectDragVert : m_rectDragHorz;
		
		UINT uID = _AfxGetDlgCtrlID(pDockBar->m_hWnd);
		m_uMRUDockID = uID;
		m_rectMRUDockPos = rect;
		pDockBar->ScreenToClient(&m_rectMRUDockPos);
		DockSizeBar(m_pBar, pDockBar, &rect);

        //yiannhs. after testing the posibilities I think this is the best way
        m_pDockSite->RecalcLayout( FALSE );
	}
	
	else if ((m_dwStyle & CBRS_SIZE_DYNAMIC) || (HORZF(m_dwStyle) && !m_bFlip) ||
		(VERTF(m_dwStyle) && m_bFlip))
	{
		m_dwMRUFloatStyle = CBRS_ALIGN_TOP | (m_dwDockStyle & CBRS_FLOAT_MULTI);
		m_ptMRUFloatPos = m_rectFrameDragHorz.TopLeft();
		m_pDockSite->FloatControlBar(m_pBar, m_ptMRUFloatPos, m_dwMRUFloatStyle);

        //yiannhs. after testing the posibilities I think this is the best way  
        m_pDockSite->RecalcLayout( FALSE );
	}
	
	else 
	{
		m_dwMRUFloatStyle = CBRS_ALIGN_LEFT | (m_dwDockStyle & CBRS_FLOAT_MULTI);
		m_ptMRUFloatPos = m_rectFrameDragVert.TopLeft();
		m_pDockSite->FloatControlBar(m_pBar, m_ptMRUFloatPos, m_dwMRUFloatStyle);

        //yiannhs. after testing the posibilities I think this is the best way
        m_pDockSite->RecalcLayout( FALSE );
	}
}

CCJSizeDockBar* CCJDockContext::GetDockBar(DWORD dwOverDockStyle)
{
	DWORD dw = 0;
	CDockBar* pBar;
	if (HORZF(dwOverDockStyle))
	{
		ASSERT_KINDOF(CFrameWnd, m_pDockSite);
		dw = CanDockDockBar(m_rectDragHorz,
			dwOverDockStyle & ~CBRS_ORIENT_VERT, &pBar);
		ASSERT(dw != 0);
		ASSERT(pBar != NULL);
		return (CCJSizeDockBar*)pBar;
	}
	
	if (VERTF(dwOverDockStyle))
	{
		dw = CanDockDockBar(m_rectDragVert,
			dwOverDockStyle & ~CBRS_ORIENT_HORZ, &pBar);
		ASSERT(dw != 0);
		ASSERT(pBar != NULL);
		return (CCJSizeDockBar*)pBar;
	}
	
	return NULL;
}

void CCJDockContext::MoveDockBar(CPoint pt)
{
	CPoint ptOffset = pt - m_ptLast;
	
	m_rectDragHorz.OffsetRect(ptOffset);
	m_rectFrameDragHorz.OffsetRect(ptOffset);
	m_rectDragVert.OffsetRect(ptOffset);
	m_rectFrameDragVert.OffsetRect(ptOffset);
	m_ptLast = pt;
	m_dwOverDockStyle = m_bForceFrame ? 0 : CanDockDockBar();
	DrawFocusRect();
}

void CCJDockContext::DockSizeBar(CControlBar * pBar,CCJSizeDockBar *pDockBar, LPRECT lpRect)
{
	CFrameWnd *pFrame = (CFrameWnd*)m_pDockSite;
	ASSERT_VALID(pFrame);

	ASSERT(pBar != NULL);
	ASSERT(pBar->m_pDockContext != NULL);
	
	if( pDockBar == NULL )
	{
		for (int i = 0; i < 4; i++)
		{
			if ((dwSizeBarMap[i][1] & CBRS_ALIGN_ANY) ==
				(pBar->m_dwStyle & CBRS_ALIGN_ANY))
			{
				pDockBar = (CCJSizeDockBar*)pFrame->GetControlBar(dwSizeBarMap[i][0]);
				ASSERT(pDockBar != NULL);
				break;
			}
		}
	}
	
	ASSERT(pDockBar != NULL);
	ASSERT(pFrame->m_listControlBars.Find(pBar) != NULL);
	ASSERT(pBar->m_pDockSite == pFrame);
	((CCJControlBar*)pBar)->Normalize();
	pDockBar->DockControlBar(pBar, lpRect);
}

void CCJDockContext::ToggleDocking()
{
	if (m_pBar->IsKindOf(RUNTIME_CLASS(CCJControlBar)))
	{
		if (m_pBar->IsFloating())
		{
			// Dock it only if is allowed to be docked
			if (m_pBar->m_dwDockStyle & CBRS_ALIGN_ANY)
			{
				ASSERT((m_uMRUDockID >= AFX_IDW_DOCKBAR_TOP && m_uMRUDockID <= AFX_IDW_SIZEBAR_BOTTOM) ||
					m_uMRUDockID == 0);

				CRect rect = m_rectMRUDockPos;
				CCJSizeDockBar* pDockBar = NULL;
				if (m_uMRUDockID != 0)
				{
					pDockBar = (CCJSizeDockBar*)m_pDockSite->GetControlBar(m_uMRUDockID);
					pDockBar->ClientToScreen(&rect);
				}

				// dock it at the specified position, RecalcLayout will snap
				DockSizeBar(m_pBar, pDockBar, &rect);
				m_pDockSite->RecalcLayout();
			}
		}
		else
		{
			CPoint ptFloat = m_ptMRUFloatPos;
			if (ptFloat.x < 0 || ptFloat.y < 0)
			{
				ptFloat = m_rectMRUDockPos.TopLeft();
				m_pBar->GetParent()->ClientToScreen(&ptFloat);
			}
			m_pDockSite->FloatControlBar(m_pBar, ptFloat, m_dwMRUFloatStyle);
		}
	}
}

/////////////////////////////////////////////////////////////////////////////
// CDockContext Resize Operations

#define m_rectRequestedSize     m_rectDragHorz
#define m_rectActualSize        m_rectDragVert
#define m_rectActualFrameSize   m_rectFrameDragHorz
#define m_rectFrameBorders      m_rectFrameDragVert

void CCJDockContext::StartResize(int nHitTest, CPoint pt)
{
    ASSERT_VALID(m_pBar);
    ASSERT(m_pBar->m_dwStyle & CBRS_SIZE_DYNAMIC);
    m_bDragging = FALSE;
	
    InitLoop();
	
    // GetWindowRect returns screen coordinates(not mirrored)
    // So if the desktop is mirrored then turn off mirroring
    // for the desktop dc so that we draw correct focus rect
#ifndef _VC_VERSION_5
    if (m_pDC->GetLayout() & LAYOUT_RTL)
        m_pDC->SetLayout(LAYOUT_LTR);
#endif // _VC_VERSION_5

    // get true bar size (including borders)
    CRect rect;
    m_pBar->GetWindowRect(rect);
    m_ptLast = pt;
    m_nHitTest = nHitTest;
	
    CSize size = m_pBar->CalcDynamicLayout(0, LM_HORZ | LM_MRUWIDTH);
    m_rectRequestedSize = CRect(rect.TopLeft(), size);
    m_rectActualSize = CRect(rect.TopLeft(), size);
    m_rectActualFrameSize = CRect(rect.TopLeft(), size);
	
    // calculate frame rectangle
    CMiniFrameWnd::CalcBorders(&m_rectActualFrameSize);
    m_rectActualFrameSize.InflateRect(-afxData.cxBorder2, -afxData.cyBorder2);
	
    m_rectFrameBorders = CRect(CPoint(0,0),
        m_rectActualFrameSize.Size() - m_rectActualSize.Size());
	
    // initialize tracking state and enter tracking loop
    m_dwOverDockStyle = 0;
    Stretch(pt);   // call it here to handle special keys
    TrackDockBar();
}

void CCJDockContext::Stretch(CPoint pt)
{
    CPoint ptOffset = pt - m_ptLast;
    CSize size;
	
    // offset all drag rects to new position
    if (m_nHitTest != HTTOP && m_nHitTest != HTBOTTOM)
    {
        if (m_nHitTest == HTLEFT || m_nHitTest == HTTOPLEFT || m_nHitTest == HTBOTTOMLEFT)
            m_rectRequestedSize.left += ptOffset.x;
        else
            m_rectRequestedSize.right += ptOffset.x;
        size = m_pBar->CalcDynamicLayout(m_rectRequestedSize.Width(), LM_HORZ);
    }
	
    if (m_nHitTest != HTLEFT && m_nHitTest != HTRIGHT)
    {
        if (m_nHitTest == HTTOP || m_nHitTest == HTTOPLEFT || m_nHitTest == HTTOPRIGHT)
            m_rectRequestedSize.top += ptOffset.y;
        else
            m_rectRequestedSize.bottom += ptOffset.y;
        size = m_pBar->CalcDynamicLayout(m_rectRequestedSize.Height(), LM_HORZ|LM_LENGTHY);
    }
	
    CRect rectDesk;
    HWND hWndDesk = ::GetDesktopWindow();
    ::GetWindowRect(hWndDesk, &rectDesk);
    CRect rectTemp = m_rectActualFrameSize;
	
    // left, top, top left
    if (m_nHitTest == HTLEFT || m_nHitTest == HTTOP || m_nHitTest == HTTOPLEFT)
    {
        rectTemp.left = rectTemp.right -
            (size.cx + m_rectFrameBorders.Width());
        rectTemp.top = rectTemp.bottom -
            (size.cy + m_rectFrameBorders.Height());
        CRect rect;
        if (rect.IntersectRect(rectDesk, rectTemp))
        {
            m_rectActualSize.left = m_rectActualSize.right - size.cx;
            m_rectActualSize.top = m_rectActualSize.bottom - size.cy;
            m_rectActualFrameSize.left = rectTemp.left;
            m_rectActualFrameSize.top = rectTemp.top;
        }
    } else if (m_nHitTest == HTTOPRIGHT) // top right
    {
        rectTemp.top = rectTemp.bottom -
            (size.cy + m_rectFrameBorders.Height());
        rectTemp.right = rectTemp.left +
            (size.cx + m_rectFrameBorders.Width());
        CRect rect;
        if (rect.IntersectRect(rectDesk, rectTemp))
        {
            m_rectActualSize.left = m_rectActualSize.right - size.cx;
            m_rectActualSize.bottom = m_rectActualSize.top + size.cy;
            m_rectActualFrameSize.right = rectTemp.right;
            m_rectActualFrameSize.top = rectTemp.top;
        }
    } else if (m_nHitTest == HTBOTTOMLEFT) // bottom left
    {
        rectTemp.bottom = rectTemp.top +
            (size.cy + m_rectFrameBorders.Height());
        rectTemp.left = rectTemp.right -
            (size.cx + m_rectFrameBorders.Width());
        CRect rect;
        if (rect.IntersectRect(rectDesk, rectTemp))
        {
            m_rectActualSize.right = m_rectActualSize.left + size.cx;
            m_rectActualSize.top = m_rectActualSize.bottom - size.cy;
            m_rectActualFrameSize.left = rectTemp.left;
            m_rectActualFrameSize.bottom = rectTemp.bottom;
        }
    } else// bottom, right, bottom right
    {
        rectTemp.right = rectTemp.left +
            (size.cx + m_rectFrameBorders.Width());
        rectTemp.bottom = rectTemp.top +
            (size.cy + m_rectFrameBorders.Height());
        CRect rect;
        if (rect.IntersectRect(rectDesk, rectTemp))
        {
            m_rectActualSize.right = m_rectActualSize.left + size.cx;
            m_rectActualSize.bottom = m_rectActualSize.top + size.cy;
            m_rectActualFrameSize.right = rectTemp.right;
            m_rectActualFrameSize.bottom = rectTemp.bottom;
        }
    }
    m_ptLast = pt;
	
    // update feedback
    DrawFocusRect();
}

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Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

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