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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

, 10 Jan 2005 CPOL
An application/add-in to organise and renumber resource symbol IDs
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CJ609LibVc7.dll
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nodraggi.cur
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ResOrgAddIn.def
ResOrgAddIn.dsp
ResOrgAddIn.odl
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sym_command.ico
sym_control.ico
sym_dialog.ico
sym_icon.ico
sym_menu.ico
sym_prompt.ico
sym_resource.ico
sym_string.ico
Toolbar.bmp
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// CJFlatButton.cpp : implementation file
// Copyright � 1998-1999 CodeJock.com, All Rights Reserved.
// See ReadMe.txt for TERMS OF USE.
//
/////////////////////////////////////////////////////////////////////////////
/****************************************************************************
 *
 * $Date: 10/31/99 11:00p $
 * $Revision: 19 $
 * $Archive: /CodeJock/CJLibrary/CJFlatButton.cpp $
 *
 * $History: CJFlatButton.cpp $
 * 
 * *****************  Version 19  *****************
 * User: Kirk Stowell Date: 10/31/99   Time: 11:00p
 * Updated in $/CodeJock/CJLibrary
 * Further Updates to OnEraseBkgnd(...) and OnPaint() for flicker free
 * drawing.
 * 
 * *****************  Version 18  *****************
 * User: Kirk Stowell Date: 10/30/99   Time: 1:47p
 * Updated in $/CodeJock/CJLibrary
 * Overrode OnEraseBkgnd(...) and made modifications to DrawItem(...) to
 * handle flicker free drawing.
 * 
 * *****************  Version 17  *****************
 * User: Kirk Stowell Date: 10/25/99   Time: 10:52p
 * Updated in $/CodeJock/CJLibrary
 * Modified resource include for static builds.
 * 
 * *****************  Version 16  *****************
 * User: Kirk Stowell Date: 10/24/99   Time: 4:28p
 * Updated in $/CodeJock/CJLibrary
 * Added method SetAlternateColors(...) which will allow the user to
 * define the "face", "hilight" and "shadow" colors used by the control
 * rather than used the system defaults. Thanks to Ronen Magid
 * [ronenm@simplement.co.il] for his suggestions.
 * 
 * *****************  Version 15  *****************
 * User: Kirk Stowell Date: 10/24/99   Time: 12:01a
 * Updated in $/CodeJock/CJLibrary
 * Fixed potential resource and memory leak problems.
 * 
 * *****************  Version 14  *****************
 * User: Kirk Stowell Date: 8/31/99    Time: 1:11a
 * Updated in $/CodeJockey/CJLibrary
 * Updated copyright and contact information.
 * 
 * *****************  Version 13  *****************
 * User: Kirk Stowell Date: 8/29/99    Time: 9:46p
 * Updated in $/CodeJockey/CJLibrary
 * Fixed bug when the button is pressed 2 times very quickly, the button
 * is only pressed once - Stephan Neumann <neumann@dialogs.de>
 * 
 * *****************  Version 12  *****************
 * User: Kirk Stowell Date: 8/29/99    Time: 9:14p
 * Updated in $/CodeJockey/CJLibrary
 * Added Unicode compliance, thanks to Barry Burton for his help with
 * this.
 * 
 * 
 * *****************  Version 11  *****************
 * User: Kirk Stowell Date: 6/23/99    Time: 12:04a
 * Updated in $/CodeJockey/CJLibrary
 * 
 * *****************  Version 10  *****************
 * User: Kirk Stowell Date: 7/25/99    Time: 10:00p
 * Updated in $/CodeJockey/CJLibrary
 * 
 * *****************  Version 9  *****************
 * User: Kirk Stowell Date: 7/25/99    Time: 12:30a
 * Updated in $/CodeJockey/CJLibrary
 * 
 * *****************  Version 8  *****************
 * User: Kirk Stowell Date: 7/25/99    Time: 12:15a
 * Updated in $/CodeJockey/CJLibrary
 * 
 * *****************  Version 7  *****************
 * User: Kirk Stowell Date: 6/23/99    Time: 12:33a
 * Updated in $/CodeJockey/CJLibrary
 * 
 * *****************  Version 6  *****************
 * User: Kirk Stowell Date: 7/18/99    Time: 10:27p
 * Updated in $/CodeJockey/CJLibrary
 * Cleaned up icon drawing function.
 * 
 * *****************  Version 5  *****************
 * User: Kirk Stowell Date: 7/14/99    Time: 9:58p
 * Updated in $/CodeJockey/CJLibrary
 * Re-wrote class to handle icons, text and bitmaps and added additional
 * functionality which was needed by the CCJCaption class.
 * 
 * *****************  Version 4  *****************
 * User: Kirk Stowell Date: 4/03/99    Time: 4:23p
 * Updated in $/CodeJockey/CJ60Lib
 * Added comments and cleaned up code.
 * 
 * *****************  Version 3  *****************
 * User: Kirk Stowell Date: 3/13/99    Time: 4:24p
 * Updated in $/CodeJockey/CJ60Lib
 * Patrick Bergeron [patb@softimage.com] fixed the following bugs:
 * 
 * Moving the cursor over the flat button doesn't raise the button right
 * away. We have to wait for the first timer message to arrive, which is a
 * bit annoying. It gives the impression that the system isn't very
 * responsive. So in the OnMouseMove method, we call OnTimer(1) to force
 * the initial update of the button.
 * 
 * Sometimes, a CJFlatButton would stay in a raised state when moving the
 * mouse quickly over the client area of a few CJFlatButtons. The reason
 * turned out to be the use of a static (ahem, global) variable
 * "bPainted". The simple fix for this was to put bPainted as a member
 * variable ("m_bPainted") and use this member variable instead.
 * 
 * Flat buttons are now much more responsive and behave correctly in all
 * cases.
 * 
 * *****************  Version 2  *****************
 * User: Kirk Stowell Date: 10/17/98   Time: 4:24p
 * Updated in $/CodeJockey/CJ60Lib
 * Code clean up and re-organization, renamed CCJButton to CCJFlatButton.
 * 
 * *****************  Version 1  *****************
 * User: Kirk Stowell Date: 10/17/98   Time: 4:23p
 * Created in $/CodeJockey/CJ60Lib
 * Initial re-write and release.
 *
 ***************************************************************************/
/////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "CJFlatButton.h"
#include "CJResource.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCJFlatButton

CCJFlatButton::CCJFlatButton()
{
	m_pFont		= NULL;
	m_hPushed	= NULL;
	m_bLBtnDown = FALSE;
	m_bFlatLook = TRUE;
	m_bPainted	= FALSE;
	m_bAltColor = FALSE;

	m_clrHilite = ::GetSysColor(COLOR_BTNHIGHLIGHT);
	m_clrShadow = ::GetSysColor(COLOR_BTNSHADOW);
	m_clrDkShad = ::GetSysColor(COLOR_3DDKSHADOW);
	m_clrNormal = ::GetSysColor(COLOR_BTNFACE);
	m_clrTextGy = ::GetSysColor(COLOR_GRAYTEXT);
	m_clrTextNm = ::GetSysColor(COLOR_BTNTEXT);

	m_hCursor	= AfxGetApp()->LoadCursor( IDC_HANDCUR );
	UpdateFont();
}

CCJFlatButton::~CCJFlatButton()
{
	// fix potential resource leak - KStowell - 10-21-99
	m_Font.DeleteObject();
}


BEGIN_MESSAGE_MAP(CCJFlatButton, CButton)
	//{{AFX_MSG_MAP(CCJFlatButton)
	ON_WM_MOUSEMOVE()
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_TIMER()
	ON_WM_SYSCOLORCHANGE()
	ON_WM_SETCURSOR()
	ON_WM_LBUTTONDBLCLK()
	ON_WM_ERASEBKGND()
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCJFlatButton message handlers

void CCJFlatButton::OnMouseMove(UINT nFlags, CPoint point) 
{
	if (m_bFlatLook)
	{
		SetTimer(1, 10, NULL);
		OnTimer(1);
	}

	CButton::OnMouseMove(nFlags, point);
}

void CCJFlatButton::OnLButtonDown(UINT nFlags, CPoint point) 
{
	m_bLBtnDown = TRUE;
	CButton::OnLButtonDown(nFlags, point);
}

void CCJFlatButton::OnLButtonUp(UINT nFlags, CPoint point) 
{
	m_bLBtnDown = FALSE;
	CButton::OnLButtonUp(nFlags, point);
}

void CCJFlatButton::OnTimer(UINT nIDEvent) 
{
	CRect rcItem;
	GetWindowRect(rcItem);

	CPoint ptCursor;
	GetCursorPos(&ptCursor);

	if(( m_bLBtnDown == TRUE ) || ( !rcItem.PtInRect( ptCursor )))
	{
		KillTimer(1);

		if (m_bPainted == TRUE) {
			InvalidateRect (NULL);
		}

		m_bPainted = FALSE;
		return;
	}

	// On mouse over, show raised button.
	else if(( m_bFlatLook ) && ( !m_bPainted )) {
		CDC* pDC = GetDC();
		GetClientRect(rcItem);
		pDC->Draw3dRect( rcItem, m_clrHilite, m_clrShadow );
		m_bPainted = TRUE;
		ReleaseDC(pDC);
	}
	
	CButton::OnTimer(nIDEvent);
}

void CCJFlatButton::OnSysColorChange() 
{
	CButton::OnSysColorChange();

	m_clrDkShad = ::GetSysColor(COLOR_3DDKSHADOW);
	m_clrTextGy = ::GetSysColor(COLOR_GRAYTEXT);
	m_clrTextNm = (m_bAltColor ? m_clrAltTextNm : ::GetSysColor(COLOR_BTNTEXT));
	m_clrNormal = (m_bAltColor ? m_clrAltNormal : ::GetSysColor(COLOR_BTNFACE));
	m_clrHilite = (m_bAltColor ? m_clrAltHilite : ::GetSysColor(COLOR_BTNHIGHLIGHT));
	m_clrShadow = (m_bAltColor ? m_clrAltShadow : ::GetSysColor(COLOR_BTNSHADOW));
}

void CCJFlatButton::SetAlternateColors(COLORREF clrAltNormal, COLORREF clrAltHilite, COLORREF clrAltShadow, COLORREF clrAltTextNm)
{
	m_clrNormal = m_clrAltNormal = clrAltNormal;
	m_clrHilite = m_clrAltHilite = clrAltHilite;
	m_clrShadow = m_clrAltShadow = clrAltShadow;
	m_clrTextNm = m_clrAltTextNm = clrAltTextNm;
	m_bAltColor = TRUE;
}

void CCJFlatButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct) 
{
	ASSERT(lpDrawItemStruct != NULL);

	// define some temporary variables.
	CDC*  pDC	 = CDC::FromHandle( lpDrawItemStruct->hDC );
	CRect rcItem = lpDrawItemStruct->rcItem;
	int   nState = lpDrawItemStruct->itemState;

	// Paint the background.
	pDC->FillSolidRect( rcItem, m_clrNormal );

	// Draw flat button border.
	if( m_bFlatLook ) {
		pDC->Draw3dRect( rcItem, (nState & ODS_SELECTED)?m_clrShadow:m_clrNormal,
			(nState & ODS_SELECTED)?m_clrHilite:m_clrNormal );
	}
	
	// Draw normal border.
	else {
		pDC->Draw3dRect( rcItem, (nState & ODS_SELECTED)?m_clrDkShad:m_clrHilite,
			(nState & ODS_SELECTED)?m_clrHilite:m_clrDkShad);
		rcItem.DeflateRect(1,1);
		pDC->Draw3dRect( rcItem, (nState & ODS_SELECTED)?m_clrShadow:m_clrNormal,
			(nState & ODS_SELECTED)?m_clrNormal:m_clrShadow);
	}
		
	// Set the background mode to transparent.
	pDC->SetBkMode( TRANSPARENT );
	
	// draw the button text, icon or bitmap.
	DrawButtonText(pDC, nState, rcItem);
	DrawButtonIcon(pDC, nState, rcItem);
	DrawButtonBitmap(pDC, nState, rcItem);
}

void CCJFlatButton::DrawButtonText(CDC* pDC, UINT nState, CRect& rcItem)
{
	// Get the window text, return if empty.
	CString strWindowText; GetWindowText(strWindowText);
	if( strWindowText.IsEmpty( ))
		return;

	if( m_pFont == NULL ) {
		m_pFont = &m_Font;
	}

	CRect rc = rcItem;
	rc.DeflateRect( 2,0 );

	// Set the text color and select the button font.
	pDC->SetTextColor(( nState & ODS_DISABLED )?m_clrTextGy:m_clrTextNm);
	CFont *oldFont = pDC->SelectObject( m_pFont );
	
	// if the button is selected.
	if( nState & ODS_SELECTED ) {
		rc.OffsetRect(1,1);
	}

	// draw the text, and select the original font.
    pDC->DrawText( strWindowText, -1, rc, DT_CENTER | DT_VCENTER | DT_SINGLELINE );
	pDC->SelectObject( oldFont );
}

void CCJFlatButton::DrawButtonIcon(CDC* pDC, UINT nState, CRect& rcItem)
{
	UNUSED_ALWAYS( rcItem );

	// get the handle to the icon (if any) associated
	// with this button.
	HICON hIcon = GetIcon();
	if( hIcon == NULL ) {
		return;
	}

	CRect rcWnd;
	GetWindowRect(&rcWnd);
	
	int left   = (rcWnd.Width()-m_sizeIcon.cx)/2;
	int right  = left+m_sizeIcon.cx;
	int top    = (rcWnd.Height()-m_sizeIcon.cy)/2;
	int bottom = top+m_sizeIcon.cy;

	// determine the size of the icon to be drawn.
	CRect rc(left,top,right,bottom);

	// if the button is selected.
	if( nState & ODS_SELECTED )
	{
		if( m_hPushed ) {
			hIcon = m_hPushed;
		}
		else {
			rc.OffsetRect(1,1);
		}
	}

	// draw the icon associated with this button.
	pDC->DrawState( rc.TopLeft(), rc.Size(), hIcon, 
		( nState & ODS_DISABLED )?DSS_DISABLED:DSS_NORMAL, (HBRUSH)NULL );
}

void CCJFlatButton::DrawButtonBitmap(CDC* pDC, UINT nState, CRect& rcItem)
{
	// get the handle to the bitmap (if any) associated
	// with this button.
	HBITMAP hBitmap = GetBitmap();
	if( hBitmap == NULL ) {
		return;
	}

	CRect rc = rcItem;

	// if the button is selected.
	if( nState & ODS_SELECTED ) {
		rcItem.OffsetRect(1,1);
	}

	// draw the bitmap associated with this button.
	pDC->DrawState( rc.TopLeft(), rc.Size(), hBitmap, 
		( nState & ODS_DISABLED )?DSS_DISABLED:DSS_NORMAL, (HBRUSH)NULL );
}


BOOL CCJFlatButton::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 
{
	UNUSED_ALWAYS( pWnd );
	UNUSED_ALWAYS( nHitTest );
	UNUSED_ALWAYS( message );

	::SetCursor( m_hCursor );

	return TRUE;
}

void CCJFlatButton::UpdateFont()
{
	m_Font.DeleteObject();
	NONCLIENTMETRICS ncm;
	ncm.cbSize = sizeof(ncm);
	SystemParametersInfo(SPI_GETNONCLIENTMETRICS, sizeof(ncm), &ncm, 0);
	VERIFY(m_Font.CreateFontIndirect(&ncm.lfMessageFont));
}

void CCJFlatButton::OnLButtonDblClk(UINT nFlags, CPoint point) 
{
	POINT pt;

	::GetCursorPos(&pt);
	::MapWindowPoints(NULL,(HWND)(m_hWnd),&pt,1);
	::SendMessage((HWND)(m_hWnd),WM_LBUTTONDOWN,0,MAKELPARAM(pt.x,pt.y)); 
	
	CButton::OnLButtonDblClk(nFlags, point);
}

BOOL CCJFlatButton::OnEraseBkgnd(CDC* pDC) 
{
	// KStowell - overridden for flicker-free drawing.
	UNUSED_ALWAYS(pDC);
	return TRUE;
}

void CCJFlatButton::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// KStowell - Get the client rect.
	CRect rcClient, rcClip;
	dc.GetClipBox( &rcClip );
	GetClientRect( &rcClient );

	// KStowell - Create a memory device-context. This is done to help reduce
	// screen flicker, since we will paint the entire control to the
	// off screen device context first.
	CDC memDC;
	CBitmap bitmap;
	memDC.CreateCompatibleDC(&dc);
	bitmap.CreateCompatibleBitmap(&dc, rcClient.Width(), rcClient.Height());
	CBitmap* pOldBitmap = memDC.SelectObject(&bitmap);

	// KStowell - Repaint the background.
	memDC.FillSolidRect(rcClient, m_clrNormal);

	// let the control do its default drawing.
	CWnd::DefWindowProc( WM_PAINT, (WPARAM)memDC.m_hDC, 0 );

	// KStowell - Copy the memory device context back into the original DC via BitBlt().
	dc.BitBlt( rcClip.left, rcClip.top, rcClip.Width(), rcClip.Height(), &memDC, 
		rcClip.left, rcClip.top, SRCCOPY );

	// KStowell - Cleanup resources.
	memDC.SelectObject(pOldBitmap);
	memDC.DeleteDC();
	bitmap.DeleteObject();
}

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About the Author

Anna-Jayne Metcalfe
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.
 
One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.
 
I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:
 
I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!
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