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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

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10 Jan 2005CPOL25 min read 530.5K   12.1K   201  
An application/add-in to organise and renumber resource symbol IDs
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 1998 by J�rg K�nig
// All rights reserved
//
// This file is part of the completely free tetris clone "CGTetris".
//
// This is free software.
// You may redistribute it by any means providing it is not sold for profit
// without the authors written consent.
//
// No warrantee of any kind, expressed or implied, is included with this
// software; use at your own risk, responsibility for damages (if any) to
// anyone resulting from the use of this software rests entirely with the
// user.
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date.  I can be reached as follows:
//    J.Koenig@adg.de                 (company site)
//    Joerg.Koenig@rhein-neckar.de    (private site)
/////////////////////////////////////////////////////////////////////////////


#ifndef __DIB256_H__
#define __DIB256_H__


class CDIBitmap
{
	friend class CBmpPalette;

	BITMAPINFO *	m_pInfo;
	BYTE *			m_pPixels;
	CBmpPalette *	m_pPal;
	BOOL			m_bIsPadded;

	public:		//constructors
		CDIBitmap();
		virtual ~CDIBitmap();

	private:
		CDIBitmap( const CDIBitmap& dbmp );

	public:		// attributes
		BITMAPINFO *	GetHeaderPtr() const;
		BYTE *			GetPixelPtr() const;
		RGBQUAD *		GetColorTablePtr() const;
		int				GetWidth() const;
		int				GetHeight() const;
		CBmpPalette *	GetPalette() { return m_pPal; }

	public:		// operations
		BOOL			CreatePalette();	// auto. made by "Load()" and "CreateFromBitmap()"
		void			ClearPalette();		// destroy the palette associated with this image
		BOOL			CreateFromBitmap( CDC *, CBitmap * );
		BOOL			LoadResource(LPCTSTR ID);
		BOOL			LoadResource(UINT ID) { return LoadResource(MAKEINTRESOURCE(ID)); }
		BOOL			LoadBitmap(UINT ID) { return LoadResource(ID); }
		BOOL			LoadBitmap(LPCTSTR ID) { return LoadResource(ID); }
		void			DestroyBitmap();
		BOOL			DeleteObject() { DestroyBitmap(); return TRUE; }
		
		BOOL			IsEmpty(void) const { return (m_pInfo == NULL); }

	public:		// overridables
			// draw the bitmap at the specified location
		virtual void	DrawDIB( CDC * pDC, int x=0, int y=0 );

			// draw the bitmap and stretch/compress it to the desired size
		virtual void	DrawDIB( CDC * pDC, int x, int y, int width, int height );

			// draw parts of the dib into a given area of the DC
		virtual int		DrawDIB( CDC * pDC, CRect & rectDC, CRect & rectDIB );

			// load a bitmap from disk
		virtual BOOL	Load( CFile * pFile );
		virtual BOOL	Load( const CString & );

			// save the bitmap to disk
		virtual BOOL	Save( CFile * pFile );
		virtual BOOL	Save( const CString & );

	protected:
		int				GetPalEntries() const;
		int				GetPalEntries( BITMAPINFOHEADER& infoHeader ) const;
		DWORD			GetBitsPerPixel() const;
		DWORD			LastByte( DWORD BitsPerPixel, DWORD PixelCount ) const;
		DWORD			GetBytesPerLine( DWORD BitsPerPixel, DWORD Width ) const;
		BOOL			PadBits();
		BOOL			UnPadBits();
		WORD			GetColorCount() const;
};

#include "dibpal.h"

#endif	// __DIB256_H__

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

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