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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

, 10 Jan 2005
An application/add-in to organise and renumber resource symbol IDs
resorg103.zip
resorg104.zip
resorgaddinsetup.zip
resorgaddin_executables.zip
resorgnetaddinsetup.zip
resorgnetaddin_executables.zip
resorgnet_executables.zip
ResOrgNET_executables
CJ609LibVc7.dll
NGLib103Vc7.dll
QHTMLight.dll
ResOrg.cnt
resorg.fts
ResOrg.hlp
ResOrgNETAddIn.dll
ResOrgNETAddInToolWindows.ocx
ResOrgNETCore.dll
resorg_demo.zip
resorg_executables.zip
resorg_src.zip
BXFileDialog
BXFileDialog.dsp
Lib
Release
Res
bitmap2.bmp
FileOpen.bmp
filesave.bmp
CJLibrary
CJLibrary
CJLibrary.def
CJLibrary.dsp
CJLibrary.dsw
CJLibrarydep.jpg
CJLibraryStatic.dsp
Debug_Unicode
Release
Release_Unicode
res
Include
res
btn_arro.bmp
btn_explorer.bmp
button_images.bmp
cj_logo.bmp
dragging.cur
handcur.cur
headerba.bmp
hsplitba.cur
icr_hand.cur
nodraggi.cur
PushPin.bmp
Toolbar.bmp
vsplitba.cur
Lib
NGLibrary
Bin
NGLibrary.def
NGLibrary.dsp
NGLibrary.dsw
Release
Res
Drives.bmp
Release
ResOrgAddIn
Release
Res
HtmlDoc.ico
ResOrg.ico
ResOrgDoc.ico
TBarLrge.bmp
TBarMedm.bmp
Toolbar.bmp
WorkspaceTabs.bmp
ResOrgAddIn.def
ResOrgAddIn.dsp
ResOrgAddIn.odl
ResOrgAddIn_Res.hm
ResOrgApp
Lint
Release
Res
HtmlDoc.ico
MAINFRAM.BMP
ResOrg.ico
ResOrgDoc.ico
TBarLrge.bmp
TBarMedm.bmp
Toolbar.bmp
workspace.ico
WorkspaceTabs.bmp
ResOrgApp.dsp
ResOrgApp_Res.hm
ResOrgApp_Res.resorg
ResOrgCore
Lint
Release
Res
Anna.bmp
BuildOptions.ico
ComCtl Version Prompt.rtf
File Reload Warning Ex.rtf
File Reload Warning.rtf
Global Next Symbol Value Warning Prompt.rtf
information.ico
Invalid Symbol Name.rtf
Mailing List Prompt.rtf
Next Symbol Value Warning Prompt.rtf
project context menu.bmp
project.ico
RenumWiz Completion.rtf
Report.ico
ResOrg Logo.bmp
ResOrg Updated.rtf
ResOrg.ico
resource file.ico
riverblade_logo.bmp
solution.ico
Symbol Delete Warning.rtf
Symbol Name Warning.rtf
Symbol Rename Warning.rtf
SymbolFile.ico
Symbols Delete Warning.rtf
sym_binary.ico
sym_bitmap.ico
sym_command.ico
sym_control.ico
sym_dialog.ico
sym_icon.ico
sym_menu.ico
sym_prompt.ico
sym_resource.ico
sym_string.ico
Toolbar.bmp
VcAddIn.ico
VersionCheck.ico
warning.ico
WizardHeader256.bmp
WizardWatermark256.bmp
ResOrgCore.def
ResOrgCore.dsp
ResOrgCore_Res.hm
ResOrgCore_Res.resorg
Xml
ProblemSymbolReportHtml.xsl
SymbolsReportHtml.xsl
ResOrgNETAddIn
AddIn.def
Release
Res
AddIn.rgs
HtmlDoc.ico
ResOrg.ico
ResOrgDoc.ico
Toolbar.bmp
WorkspaceTabs.bmp
ResOrgNETAddInSetup
Banner.jpg
Intro screen.jpg
Licence.rtf
ReadMe.rtf
Release
ResOrg.ico
ResOrgNETAddInSetup.vdproj
ResOrgNETAddInToolWindows
Release
Res
Edit.ico
Properties.ico
Renumber.ico
ResOrgNETAddInToolWindows.ico
ResOrgNETAddInToolWindowsCtrl.bmp
ResOrgNETAddInToolWindows.def
SatelliteDll
Release
res
AboutBoxCmd.bmp
OpenResOrgCmd.bmp
OptionsCmd.bmp
ViewMainToolWinCmd.bmp
// ==========================================================================
//								Class Specification : 
//			COXTabClientWnd & COXTabWorkspace & COXTabWorkspaceDropTarget
// ==========================================================================

// Header file : OXTabClientWnd.h

// Copyright � Dundas Software Ltd. 1997 - 1998, All Rights Reserved
                         
// //////////////////////////////////////////////////////////////////////////

#ifndef _OXTABCLIENTWND_H__
#define _OXTABCLIENTWND_H__

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#include "OXDllExt.h"


#ifndef __AFXTEMPL_H__
#include <afxtempl.h>
#define __AFXTEMPL_H__
#endif

#ifndef __AFXOLE_H__
#include <afxole.h>
#define __AFXOLE_H__
#endif



/*

  Description.

We introduce a new interface extension for MDI(multiple document interface) 
based applications - the tabbed MDI interface.

We haven't changed anything in the relationships between the frame window 
(MDIFrame window) and its children (MDIChild windows). We added 
functionality that is usually overlooked while developing
MDI applications. 

The MDIClient window which resides in the client 
area of the MDIFrame window manages MDIChild windows. Instead of
just displaying the MDIClient window we also display standard tab control
(hence tabbed MDI) in which we create an item for every MDIChild
window. The window icon and text will be associated with the corresponding
tab item. 

Using tab control you can switch quickly between MDIChild windows by
clicking on the tab item. If you double click over a tab item then
the corresponding MDIChild window will be maximized/restored. And, finally,
when any object is dragged over the tab control items (using standard 
OLE drag & drop) the corresponding MDIChild window will be activated.

We use the standard tab control you can customize its
appearance using the standard set of applicable functions.  


We developed three classes in order to provide the above described 
functionality:

	COXTabWorkspaceDropTarget	-	COleDropTarget derived class used 
									to support the changing of active
									MDIChild when any object is dragged 
									over tab control items

	COXTabWorkspace				-	CTabCtrl derived class. Covers 
									MDIClient area. For every MDIChild
									window there will be the tab item
									that will use window text and icon
									as item text and icon. Whenever you
									click on the item the coresponding
									child window will be activated.
									Whenever you double click on the item
									the corresponding MDIChild window
									will be maximized/restored

	COXTabClientWnd				-	CWnd derived class. Subclasses MDIClient
									window. Manages the placement of the 
									MDIClient and tab control regarding each 
									other. 


Almost all the logic of the classes is implented internally and there is no 
that much public members. Refer to COXTabWorkspace reference for the list of 
functions available to customize the tab control appearance.


COXTabClientWnd class has a few of public functions (refer to COXTabClientWnd
reference for details) but primarily you will be interest in the following ones:

	BOOL Attach(const CMDIFrameWnd* pParentFrame, 
		DWORD dwTabCtrlStyle=DEFAULT_TABCTRLSTYLE);
	// --- In  :	pParentFrame	-	pointer to MDIFrame window of 
	//									the application
	//				dwTabCtrlStyle	-	tab control styles that will be 
	//									used while creating the tab control.
	//									Refer to the Windows SDK documentation
	//									for list of all available styles.
	//									The following styles are used by 
	//									default:
	//
	//									TCS_MULTILINE
	//									TCS_BOTTOM
	//									TCS_HOTTRACK
	//									TCS_SCROLLOPPOSITE
	//									TCS_RIGHTJUSTIFY
	//
	// --- Out : 
	// --- Returns: TRUE if success or FALSE otherwise.
	// --- Effect : Substitutes the standard MDI interface with enhanced
	//				tabbed MDI
	
	BOOL Detach();
	// --- In  :
	// --- Out : 
	// --- Returns: TRUE if success or FALSE otherwise.
	// --- Effect : Restore the standard MDI interface


So in order to implement tabbed MDI application you could take the 
following steps:

	1)	create the standard MDI application or use the existing one. 
	2)	define the object of COXTabClientWnd class in your 
		CMDIFrameWnd derived class (usually CMainFrame)

		// MTI client window
		COXTabClientWnd m_MTIClientWnd;

	3)	in OnCreate() function of your CMDIFrameWnd derived class call
		COXTabClientWnd::Attach function

		m_MTIClientWnd.Attach(this);

That's it. 



  Example.
We updated CoolToolBar sample that is found in the .\Samples\gui\CoolToolBar
subdirectory of your Ultimate Toolbox directory. There you will see how you 
can customize the tabbed MDI interface appearance.

*/


#define ID_TABOFFSET				0		// Was 5 before	- setting it to 0 fixes problem with
											// WinXP look and looks better anyway [AJM 17.12.2002]

#define IDT_MDI_STATUS_TIMER		333
#define IDC_TABWORKSPACE			1000

#ifndef OXWM_MTI_GETWINDOWTEXT
#define OXWM_MTI_GETWINDOWTEXT		WM_APP+234
#endif

#define DEFAULT_TABCTRLSTYLE		TCS_MULTILINE|TCS_BOTTOM|TCS_HOTTRACK|TCS_SCROLLOPPOSITE|TCS_RIGHTJUSTIFY

/////////////////////////////////////////////////////////////////////////////
// COXTabWorkspaceDropTarget drop target for COXTabWorkspace, to faciliate 
// auto-selection on drag over.
class OX_CLASS_DECL COXTabWorkspaceDropTarget : public COleDropTarget
{
public:
	COXTabWorkspaceDropTarget();
	~COXTabWorkspaceDropTarget();
protected:
	// Change tab on drag over handler
    virtual DROPEFFECT OnDragOver(CWnd* pWnd, COleDataObject* pDataObject, 
		DWORD dwKeyState, CPoint point);
};


// structure used internally to represent information about any created
// MDIChild window 
//
typedef struct _tagTAB_ITEM_ENTRY
{
	CString sText;
	CString sWndClass;
	CWnd* pWnd;
	BOOL bFound;

} TAB_ITEM_ENTRY;
//
//	sText		-	MDIChild window text
//	sWndClass	-	name of the window class name 
//	pWnd		-	pointer to MDIChild window object
//	bFound		-	parameter used for integrity testing. Set to TRUE if 
//					corresponding MDIChild window is still active
//
//////////////////////////////////////////////////////////////////////////


class COXTabClientWnd;

/////////////////////////////////////////////////////////////////////////////
// COXTabWorkspace window
class OX_CLASS_DECL COXTabWorkspace : public CTabCtrl
{
// Construction
public:
	COXTabWorkspace();
	// --- In  :
	// --- Out : 
	// --- Returns:
	// --- Effect : Constructs the object

// Attributes
public:

protected:
	// array of tab items (every item corresponds to a MDIChild window)
    CArray<TAB_ITEM_ENTRY, TAB_ITEM_ENTRY> m_arrTab;
	// array of MDIChild windows icons used in the tab control
    CArray<HICON, HICON> m_arrImage;

	// image list associated with the tab control
    CImageList m_imageList;
    
	// drop target object for OLE dragging support (when any object is
	// dragged over tab items the corresponding MDIChild windows will be
	// activated)
	COXTabWorkspaceDropTarget m_dropTarget;
	
	// pointer to our substitute for MDIClient window. If it is NULL then
	// the tab control is not defined and there shouldn't be any action 
	// taken on it
	COXTabClientWnd* m_pTabClientWnd;

	// offset from the borders of the client area of the MDIFrame window
	// where the tab control will be displayed
	DWORD m_dwOffset;

	// if TRUE then when any object is dragged over tab items the 
	// corresponding MDIChild windows will be activated
	BOOL m_bAcceptDraggedObject;

// Operations
public:

	// --- In  :	dwOffset	-	offset in points from the MDIFrame window
	//								client area where the tab control will be 
	//								displayed
	// --- Out : 
	// --- Returns:
	// --- Effect : Sets the tab control offset from MDIFrame borders
	inline void SetOffset(const DWORD dwOffset, BOOL bRecalcLayout=TRUE) 
	{ 
		m_dwOffset=dwOffset; 
		if(::IsWindow(GetSafeHwnd()))
		{
			SetWindowPos(NULL,0,0,0,0,
				SWP_NOMOVE|SWP_DRAWFRAME|SWP_NOSIZE|SWP_NOZORDER);
			if(bRecalcLayout)
			{
				CMDIFrameWnd* pFrame=GetParentFrame();
				if(pFrame!=NULL)
					pFrame->RecalcLayout();
			}
		}
	}

	inline DWORD GetOffset() const { return m_dwOffset; }
	// --- In  :	
	// --- Out : 
	// --- Returns:	offset in points from the MDIFrame window client area 
	//				where the tab control will be displayed
	// --- Effect : Retrievs the tab control offset from MDIFrame borders


	inline void AcceptDraggedObject(const BOOL bAccept=TRUE) {
	// --- In  :	bAccept		-	if TRUE then when any object is dragged 
	//								over tab items the corresponding MDIChild 
	//								windows will be activated
	// --- Out : 
	// --- Returns:	
	// --- Effect : Set/Remove drag object over support for the tab control.

		m_bAcceptDraggedObject=bAccept;
	}

	inline BOOL IsAcceptingDraggedObject() const { 
	// --- In  :	bAccept		-	if TRUE then when any object is dragged 
	//								over tab items the corresponding MDIChild 
	//								windows will be activated
	// --- Out : 
	// --- Returns:	TRUE if when any object is dragged over tab items the 
	//				corresponding MDIChild windows will be activated
	// --- Effect : Retrieves the flag that specifies whether the control 
	//				activate the corresponding MDIChild window when an object 
	//				is dragged over tab control items.

		return m_bAcceptDraggedObject; 
	}


protected:
	// scan through all MDIChild windows and update corresponding 
	// tab items if any changes happened (e.g. window text or active MDIChild).
	// If bAddNewWindows is set to TRUE then for any new found MDIChild
	// window the new tab item will be created (this option is useful when
	// it is called for first time and there are already some MDIChild windows
	// created) 
	void UpdateContents(BOOL bAddNewWindows=FALSE);

	// returns the pointer for MDIFrame window
	CMDIFrameWnd* GetParentFrame() const;

	// returns text for child window to be displayed in coresponding
	// tab item
	CString GetTextForTabItem(const CWnd* pChildWnd) const;


	// finds the tab item that corresponds to the specified window
	inline int FindTabItem(const CWnd* pWnd) const {
		ASSERT(pWnd!=NULL);
		ASSERT(::IsWindow(pWnd->GetSafeHwnd()));
		return FindTabItem(pWnd->GetSafeHwnd());
	}

	// finds the tab item that corresponds to the specified window
	int FindTabItem(const HWND hWnd) const;
	// adds new tab item for the specified window
	BOOL AddTabItem(const CWnd* pChildWnd, BOOL bRedraw=TRUE, 
		BOOL bOnlyVisible=TRUE);
	// removes the tab item for the specified window
	BOOL RemoveTabItem(const CWnd* pChildWnd, BOOL bRedraw=TRUE);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(COXTabWorkspace)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~COXTabWorkspace();

	// Generated message map functions
protected:
	//{{AFX_MSG(COXTabWorkspace)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg BOOL OnSelchange(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp);
	afx_msg void OnNcPaint();
	afx_msg void OnDestroy();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

    friend class COXTabWorkspaceDropTarget;
    friend class COXTabClientWnd;
};


/////////////////////////////////////////////////////////////////////////////
// COXTabClientWnd window

class OX_CLASS_DECL COXTabClientWnd : public CWnd
{
// Construction
public:
	COXTabClientWnd();
	// --- In  :
	// --- Out : 
	// --- Returns:
	// --- Effect : Constructs the object

// Attributes
public:

protected:
	// tab control
	COXTabWorkspace m_tab;
	// pointer to the corresponding parent MDIFrame window
	CMDIFrameWnd* m_pParentFrame;

	// flag that specifies that layout of tab control and MDIClient 
	// must be recalculated
	BOOL m_bForceToRecalc;

// Operations
public:
	BOOL Attach(const CMDIFrameWnd* pParentFrame, 
		DWORD dwTabCtrlStyle=DEFAULT_TABCTRLSTYLE);
	// --- In  :	pParentFrame	-	pointer to MDIFrame window of 
	//									the application
	//				dwTabCtrlStyle	-	tab control styles that will be 
	//									used while creating the tab control.
	//									Refer to the Windows SDK documentation
	//									for list of all available styles.
	//									The following styles are used by 
	//									default:
	//
	//									TCS_MULTILINE
	//									TCS_BOTTOM
	//									TCS_HOTTRACK
	//									TCS_SCROLLOPPOSITE
	//									TCS_RIGHTJUSTIFY
	//
	// --- Out : 
	// --- Returns: TRUE if success or FALSE otherwise.
	// --- Effect : Substitutes the standard MDI interface with enhanced
	//				tabbed MDI
	
	BOOL Detach();
	// --- In  :
	// --- Out : 
	// --- Returns: TRUE if success or FALSE otherwise.
	// --- Effect : Restore the standard MDI interface

	inline BOOL IsAttached() const { 
	// --- In  :
	// --- Out : 
	// --- Returns: TRUE if the tabbed MDI interface is active.
	// --- Effect : Retrieves the flag that specifies whether the 
	//				standard MDI interface was substituted with enhanced
	//				tabbed MDI or not.

		return (m_pParentFrame!=NULL ? TRUE : FALSE); 
	}

	inline COXTabWorkspace* GetTabCtrl() {
	// --- In  :
	// --- Out : 
	// --- Returns: pointer to the tab control
	// --- Effect : Retrieves pointer to the tab control

		if(!IsAttached())
			return NULL;
		return &m_tab;
	}

	inline CMDIFrameWnd* GetParentFrame() { 
	// --- In  :
	// --- Out : 
	// --- Returns: pointer to the parent MDIFrame window or NULL if none
	//				was attached
	// --- Effect : Retrieves pointer to the parent MDIFrame window

#ifdef _DEBUG
		if(!IsAttached())
			ASSERT(m_pParentFrame==NULL);
		else
		{
			ASSERT(m_pParentFrame!=NULL);
			ASSERT(m_pParentFrame->IsKindOf(RUNTIME_CLASS(CMDIFrameWnd)));
		}
#endif
		return m_pParentFrame; 
	}

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(COXTabClientWnd)
	protected:
	virtual void CalcWindowRect(LPRECT lpClientRect,UINT nAdjustType=adjustBorder);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~COXTabClientWnd();
	// --- In  :
	// --- Out : 
	// --- Returns:
	// --- Effect : Destructs the object

	// Generated message map functions
protected:
	//{{AFX_MSG(COXTabClientWnd)
	afx_msg LONG OnMDIActivate(UINT wParam, LONG lParam);
	afx_msg LONG OnMDICreate(UINT wParam, LONG lParam);
	afx_msg LONG OnMDIDestroy(UINT wParam, LONG lParam);
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

	friend class COXTabWorkspace;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // _OXTABCLIENTWND_H__

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Anna-Jayne Metcalfe
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.
 
One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.
 
I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:
 
I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!
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