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namespace TreeTest
{
partial class ModeCounts
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose( bool disposing )
{
if ( disposing && ( components != null ) )
{
components.Dispose();
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.BranchIndex = new System.Windows.Forms.TextBox();
this.BranchCount = new System.Windows.Forms.TextBox();
this.Depth = new System.Windows.Forms.TextBox();
this.NodeCount = new System.Windows.Forms.TextBox();
this.BranchIndexLabel = new System.Windows.Forms.Label();
this.BranchCountLabel = new System.Windows.Forms.Label();
this.DepthLabel = new System.Windows.Forms.Label();
this.NodeCountLabel = new System.Windows.Forms.Label();
this.TreeCount = new System.Windows.Forms.TextBox();
this.TreeCountLabel = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.DirectChildCount = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// BranchIndex
//
this.BranchIndex.Location = new System.Drawing.Point( 101, 133 );
this.BranchIndex.Name = "BranchIndex";
this.BranchIndex.ReadOnly = true;
this.BranchIndex.Size = new System.Drawing.Size( 100, 20 );
this.BranchIndex.TabIndex = 11;
//
// BranchCount
//
this.BranchCount.Location = new System.Drawing.Point( 101, 107 );
this.BranchCount.Name = "BranchCount";
this.BranchCount.ReadOnly = true;
this.BranchCount.Size = new System.Drawing.Size( 100, 20 );
this.BranchCount.TabIndex = 9;
//
// Depth
//
this.Depth.Location = new System.Drawing.Point( 101, 81 );
this.Depth.Name = "Depth";
this.Depth.ReadOnly = true;
this.Depth.Size = new System.Drawing.Size( 100, 20 );
this.Depth.TabIndex = 7;
//
// NodeCount
//
this.NodeCount.Location = new System.Drawing.Point( 101, 29 );
this.NodeCount.Name = "NodeCount";
this.NodeCount.ReadOnly = true;
this.NodeCount.Size = new System.Drawing.Size( 100, 20 );
this.NodeCount.TabIndex = 3;
//
// BranchIndexLabel
//
this.BranchIndexLabel.AutoSize = true;
this.BranchIndexLabel.Location = new System.Drawing.Point( 1, 137 );
this.BranchIndexLabel.Name = "BranchIndexLabel";
this.BranchIndexLabel.Size = new System.Drawing.Size( 70, 13 );
this.BranchIndexLabel.TabIndex = 10;
this.BranchIndexLabel.Text = "Branch Index";
//
// BranchCountLabel
//
this.BranchCountLabel.AutoSize = true;
this.BranchCountLabel.Location = new System.Drawing.Point( 1, 111 );
this.BranchCountLabel.Name = "BranchCountLabel";
this.BranchCountLabel.Size = new System.Drawing.Size( 72, 13 );
this.BranchCountLabel.TabIndex = 8;
this.BranchCountLabel.Text = "Branch Count";
//
// DepthLabel
//
this.DepthLabel.AutoSize = true;
this.DepthLabel.Location = new System.Drawing.Point( 1, 85 );
this.DepthLabel.Name = "DepthLabel";
this.DepthLabel.Size = new System.Drawing.Size( 36, 13 );
this.DepthLabel.TabIndex = 6;
this.DepthLabel.Text = "Depth";
//
// NodeCountLabel
//
this.NodeCountLabel.AutoSize = true;
this.NodeCountLabel.Location = new System.Drawing.Point( 1, 33 );
this.NodeCountLabel.Name = "NodeCountLabel";
this.NodeCountLabel.Size = new System.Drawing.Size( 64, 13 );
this.NodeCountLabel.TabIndex = 2;
this.NodeCountLabel.Text = "Node Count";
//
// TreeCount
//
this.TreeCount.Location = new System.Drawing.Point( 101, 3 );
this.TreeCount.Name = "TreeCount";
this.TreeCount.ReadOnly = true;
this.TreeCount.Size = new System.Drawing.Size( 100, 20 );
this.TreeCount.TabIndex = 1;
//
// TreeCountLabel
//
this.TreeCountLabel.AutoSize = true;
this.TreeCountLabel.Location = new System.Drawing.Point( 1, 7 );
this.TreeCountLabel.Name = "TreeCountLabel";
this.TreeCountLabel.Size = new System.Drawing.Size( 60, 13 );
this.TreeCountLabel.TabIndex = 0;
this.TreeCountLabel.Text = "Tree Count";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point( 1, 59 );
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size( 92, 13 );
this.label1.TabIndex = 4;
this.label1.Text = "Direct Child Count";
//
// DirectChildCount
//
this.DirectChildCount.Location = new System.Drawing.Point( 101, 55 );
this.DirectChildCount.Name = "DirectChildCount";
this.DirectChildCount.ReadOnly = true;
this.DirectChildCount.Size = new System.Drawing.Size( 100, 20 );
this.DirectChildCount.TabIndex = 5;
//
// ModeCounts
//
this.AutoScaleDimensions = new System.Drawing.SizeF( 6F, 13F );
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add( this.BranchIndex );
this.Controls.Add( this.BranchCount );
this.Controls.Add( this.DirectChildCount );
this.Controls.Add( this.Depth );
this.Controls.Add( this.NodeCount );
this.Controls.Add( this.BranchIndexLabel );
this.Controls.Add( this.label1 );
this.Controls.Add( this.BranchCountLabel );
this.Controls.Add( this.DepthLabel );
this.Controls.Add( this.NodeCountLabel );
this.Controls.Add( this.TreeCount );
this.Controls.Add( this.TreeCountLabel );
this.Name = "ModeCounts";
this.Size = new System.Drawing.Size( 238, 317 );
this.ResumeLayout( false );
this.PerformLayout();
}
#endregion
public System.Windows.Forms.Label DepthLabel;
private System.Windows.Forms.TextBox BranchIndex;
private System.Windows.Forms.TextBox BranchCount;
private System.Windows.Forms.TextBox Depth;
private System.Windows.Forms.TextBox NodeCount;
private System.Windows.Forms.Label BranchIndexLabel;
private System.Windows.Forms.Label BranchCountLabel;
private System.Windows.Forms.Label NodeCountLabel;
private System.Windows.Forms.TextBox TreeCount;
private System.Windows.Forms.Label TreeCountLabel;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox DirectChildCount;
}
}
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I discovered C# and .NET 1.0 Beta 1 in late 2000 and loved them immediately.
I have been writing software professionally in C# ever since
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