Click here to Skip to main content
15,896,727 members
Articles / Programming Languages / C++

RCF - Interprocess Communication for C++

Rate me:
Please Sign up or sign in to vote.
4.94/5 (147 votes)
25 Oct 2011CPOL20 min read 4.7M   8.4K   331  
A server/client IPC framework, using the C++ preprocessor as an IDL compiler.
#ifndef INCLUDE_SF_STREAM_HPP
#define INCLUDE_SF_STREAM_HPP

#include <iosfwd>
#include <map>
#include <string>

#include <boost/noncopyable.hpp>

#include <SF/Archive.hpp>
#include <SF/DataPtr.hpp>
#include <SF/Encoding.hpp>
#include <SF/I_Stream.hpp>

#include <SF/SerializeFundamental.hpp>
#include <SF/SerializeDynamicArray.hpp>
#include <SF/SerializeStaticArray.hpp>

namespace SF {

    //**************************************************
    // Encoding of object data

    template<typename E>
    class Encoding : public I_Encoding
    {
    public:
        virtual UInt32 getCount(DataPtr &data, const std::type_info &type)
        { 
            return CountElements<E>()(data, type); 
        }

        virtual void toData(DataPtr &data, void *pvObject, const std::type_info &type, int nCount)
        {
            EncodeElements<E>()(data, pvObject, type, nCount);
        }

        virtual void toObject(DataPtr &data, void *pvObject, const std::type_info &type, int nCount)
        { 
            DecodeElements<E>()(data, pvObject, type, nCount);
        }
    };

    template<typename E>
    class WithEncoding : public I_WithEncoding
    {
    public:
        virtual I_Encoding &getEncoding() { return e; }
    private:
        E e;
    };

    //**************************************************
    // Context handling

    // Context

    class ContextRead : public I_ContextRead
    {
    public:
        ContextRead();
        virtual ~ContextRead();
        virtual void add(SF::UInt32 nid, const ObjectId &id);
        virtual void add(void *ptr, const std::type_info &objType, void *pObj);
        virtual bool query(SF::UInt32 nid, ObjectId &id);
        virtual bool query(void *ptr, const std::type_info &objType, void *&pObj);
        virtual void clear();
    private:
        bool bEnabled_;
        std::map<UInt32, ObjectId> nid_id_;
        std::map<std::string, std::map< void *, void * > > type_ptr_obj_;
    };

    class ContextWrite : public I_ContextWrite
    {
    public:
        ContextWrite();
        virtual ~ContextWrite();
        virtual void setEnabled(bool enabled);
        virtual bool getEnabled();
        virtual void add(const ObjectId &id, UInt32 &nid);
        virtual bool query(const ObjectId &id, UInt32 &nid);
        virtual void clear();
    private:
        bool bEnabled_;
        UInt32 currentId_;
        std::map<ObjectId, UInt32> id_nid_;
    };

    class WithContextRead : public I_WithContextRead
    {
    public:
        virtual ~WithContextRead();
        virtual I_ContextRead &getContext();
    private:
        ContextRead context;
    };

    class WithContextWrite : public I_WithContextWrite
    {
    public:
        virtual ~WithContextWrite();
        virtual I_ContextWrite &getContext();
        void enableContext() { getContext().setEnabled(true); }
        void disableContext() { getContext().setEnabled(false); }
        void clearContext() { getContext().clear(); }
    private:
        ContextWrite context;
    };

    //**************************************************
    // Stream local storage

    class LocalStorage : public I_LocalStorage, boost::noncopyable
    {
    public:
        LocalStorage();
        virtual ~LocalStorage();
        virtual void set(const std::type_info &objType, void *pObj);
        virtual void *get(const std::type_info &objType);
    private:
        std::map< std::string, void * > type_ptr_;
    };

    class WithLocalStorage : public I_WithLocalStorage
    {
    public:
        virtual ~WithLocalStorage();
        virtual LocalStorage &getLocalStorage();
    private:
        LocalStorage localStorage_;
    };

    //****************************************************

    class WithSemanticsRead : public I_Stream
    {
    public:
        virtual ~WithSemanticsRead() {}

        // input dispatching

        template<typename T>
        WithSemanticsRead &operator>>(T &t)
        {
            Archive(Archive::READ, static_cast<I_Stream *>(this) ) & t;
            return *this;
        }

        template<typename T>
        WithSemanticsRead &operator>>(const T &t)
        {
            Archive(Archive::READ, static_cast<I_Stream *>(this) ) & t;
            return *this;
        }
        
    };

    class WithSemanticsWrite : public I_Stream
    {
    public:
        virtual ~WithSemanticsWrite() {}

        template<typename T>
        WithSemanticsWrite &operator<<(T &t)
        {
            Archive(Archive::WRITE, static_cast<I_Stream *>(this) ) & t;
            return *this;
        }

        template<typename T>
        WithSemanticsWrite &operator<<(const T &t)
        {
            Archive(Archive::WRITE, static_cast<I_Stream *>(this) ) & t;
            return *this;
        }

    };


    // stream base classes

    typedef Encoding<Text> EncodingText;
    typedef Encoding<BinaryNative> EncodingBinaryNative;
    typedef Encoding<BinaryPortable> EncodingBinaryPortable;

    typedef WithEncoding<EncodingText> WithEncodingText;
    typedef WithEncoding<EncodingBinaryNative> WithEncodingBinaryNative;
    typedef WithEncoding<EncodingBinaryPortable> WithEncodingBinaryPortable;

    class Node;

    class IStream :
        public WithSemanticsRead,
        public WithContextRead,
        public WithFormatRead,
        public WithLocalStorage,
        boost::noncopyable
    {
    public:
        IStream(std::istream &is);
        UInt32 read(Byte8 *pBytes, UInt32 nLength);
    private:
        bool begin(Node &node);
        bool get(DataPtr &value);
        void end();
        UInt32 read_int(UInt32 &n);
        UInt32 read_byte(Byte8 &byte);
        //UInt32 read(Byte8 *pBytes, UInt32 nLength);
        void putback_byte(Byte8 byte);
        std::istream &is;
    };

    class OStream :
        public WithSemanticsWrite,
        public WithContextWrite,
        public WithFormatWrite,
        public WithLocalStorage,
        boost::noncopyable
    {
    public:
        OStream(std::ostream &os);
        UInt32 OStream::writeRaw(const Byte8 *pBytes, UInt32 nLength);
        
    private:
        void begin(const Node &node);
        void put(const DataPtr &value);
        void end();
        UInt32 write_int(UInt32 n);
        UInt32 write_byte(Byte8 byte);
        UInt32 write_chararray(const Char8 *pChar, UInt32 nLength);
        UInt32 write(const Byte8 *pBytes, UInt32 nLength);
        std::ostream &os;
    };

} // namespace SF


#endif // !INCLUDE_SF_STREAM_HPP

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Australia Australia
Software developer, from Sweden and now living in Canberra, Australia, working on distributed C++ applications. When he is not programming, Jarl enjoys skiing and playing table tennis. He derives immense satisfaction from referring to himself in third person.

Comments and Discussions