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RCF - Interprocess Communication for C++

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25 Oct 2011CPOL20 min read 4.6M   8.4K   331  
A server/client IPC framework, using the C++ preprocessor as an IDL compiler.
//******************************************************************************
// RCF - Remote Call Framework
// Copyright (c) 2005 - 2007. All rights reserved.
// Consult your license for conditions of use.
// Developed by Jarl Lindrud.
// Contact: jlindrud@hotmail.com .
//******************************************************************************

#ifndef INCLUDE_SF_I_STREAM_HPP
#define INCLUDE_SF_I_STREAM_HPP

#include <typeinfo>

#include <SF/PortableTypes.hpp>

namespace SF {

    //*************************************************************************
    // Stream interfaces

    class DataPtr;
    class Node;

    typedef std::pair<void *, const std::type_info *> ObjectId;

    class I_ContextRead
    {
    public:
        virtual ~I_ContextRead() {}
        virtual void add(SF::UInt32 nid, const ObjectId &id) = 0;
        virtual void add(void *ptr, const std::type_info &objType, void *pObj ) = 0;
        virtual bool query(SF::UInt32 nid, ObjectId &id) = 0;
        virtual bool query(void *ptr, const std::type_info &objType, void *&pObj) = 0;
        virtual void clear() = 0;
    };

    class I_ContextWrite
    {
    public:
        virtual ~I_ContextWrite() {}
        virtual void setEnabled(bool enable) = 0;
        virtual bool getEnabled() = 0;
        virtual void add(const ObjectId &id, SF::UInt32 &nid) = 0;
        virtual bool query(const ObjectId &id, SF::UInt32 &nid) = 0;
        virtual void clear() = 0;
    };

    class I_WithContextRead
    {
    public:
        virtual ~I_WithContextRead() {}
        virtual I_ContextRead &getContext() = 0;
    };

    class I_WithContextWrite
    {
    public:
        virtual ~I_WithContextWrite() {}
        virtual I_ContextWrite &getContext() = 0;
    };

    class I_LocalStorage
    {
    public:
        virtual ~I_LocalStorage() {}
        virtual void setNode(Node *) = 0;
        virtual Node *getNode() = 0;
    };

    class I_WithLocalStorage
    {
    public:
        virtual ~I_WithLocalStorage() {}
        virtual I_LocalStorage &getLocalStorage() = 0;
    };

    class I_Encoding
    {
    public:
        virtual ~I_Encoding() {}
        virtual UInt32 getCount(DataPtr &data, const std::type_info &type) = 0;
        virtual void toData(DataPtr &data, void *pvObject, const std::type_info &type, int nCount) = 0;
        virtual void toObject(DataPtr &data, void *pvObject, const std::type_info &type, int nCount) = 0;
    };

    class I_WithEncoding
    {
    public:
        virtual ~I_WithEncoding() {}
        virtual I_Encoding &getEncoding() = 0;
    };

    class I_Stream
    {
    public:
        virtual ~I_Stream() {}
    };

    class WithFormatWrite
    {
    public:
        virtual ~WithFormatWrite() {}
        virtual void begin(const Node &) = 0;
        virtual void put(const DataPtr &) = 0;
        virtual void end() = 0;
    };

    class WithFormatRead
    {
    public:
        virtual ~WithFormatRead() {}
        virtual bool begin(Node &) = 0;
        virtual bool get(DataPtr &) = 0;
        virtual void end() = 0;
    };

}

#endif // ! INCLUDE_SF_I_STREAM_HPP

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Australia Australia
Software developer, from Sweden and now living in Canberra, Australia, working on distributed C++ applications. When he is not programming, Jarl enjoys skiing and playing table tennis. He derives immense satisfaction from referring to himself in third person.

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