Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version
Go to top

Using Quaternions Efficiently in Real-time Applications

, 10 Nov 2010
Various methods for using quaternions in ways that maximize performance
#ifndef _OBJECT_BASE_H
#define _OBJECT_BASE_H

#include "Math.h"

class ObjectBase
    ObjectBase() : ID_( ids_++ ) {}

    virtual void            updateWorldTransform( ObjectBase *parent ) = 0;
    virtual D3DXQUATERNION *getWorldTransform() = 0;

    mutable unsigned int    ID_;

    static unsigned int     ids_;

unsigned int ObjectBase::ids_ = 0;


By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Software Developer Gameloft
United States United States
No Biography provided

| Advertise | Privacy | Mobile
Web01 | 2.8.140922.1 | Last Updated 10 Nov 2010
Article Copyright 2010 by gtdelarosa
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid