Click here to Skip to main content
11,708,989 members (67,187 online)
Click here to Skip to main content
Add your own
alternative version

Using Quaternions Efficiently in Real-time Applications

, 10 Nov 2010 CPOL 16K 53 28
Various methods for using quaternions in ways that maximize performance
#ifndef _OBJECT_BASE_H
#define _OBJECT_BASE_H

#include "Math.h"

class ObjectBase
{
public:
    ObjectBase() : ID_( ids_++ ) {}

    virtual void            updateWorldTransform( ObjectBase *parent ) = 0;
    virtual D3DXQUATERNION *getWorldTransform() = 0;

protected:
    mutable unsigned int    ID_;

private:
    static unsigned int     ids_;
};

unsigned int ObjectBase::ids_ = 0;

#endif

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

gtdelarosa
Software Developer Gameloft
United States United States
No Biography provided

You may also be interested in...

| Advertise | Privacy | Terms of Use | Mobile
Web04 | 2.8.150819.1 | Last Updated 10 Nov 2010
Article Copyright 2010 by gtdelarosa
Everything else Copyright © CodeProject, 1999-2015
Layout: fixed | fluid