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Using Quaternions Efficiently in Real-time Applications

, 10 Nov 2010 CPOL 16K 53 28
Various methods for using quaternions in ways that maximize performance
#ifndef _OBJECT_BASE_H
#define _OBJECT_BASE_H

#include "Math.h"

class ObjectBase
    ObjectBase() : ID_( ids_++ ) {}

    virtual void            updateWorldTransform( ObjectBase *parent ) = 0;
    virtual D3DXQUATERNION *getWorldTransform() = 0;

    mutable unsigned int    ID_;

    static unsigned int     ids_;

unsigned int ObjectBase::ids_ = 0;


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Software Developer Gameloft
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