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Using Quaternions Efficiently in Real-time Applications

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10 Nov 2010CPOL11 min read 29.1K   63   29  
Various methods for using quaternions in ways that maximize performance
#ifndef _OBJECT_BASE_H
#define _OBJECT_BASE_H

#include "Math.h"

class ObjectBase
{
public:
    ObjectBase() : ID_( ids_++ ) {}

    virtual void            updateWorldTransform( ObjectBase *parent ) = 0;
    virtual D3DXQUATERNION *getWorldTransform() = 0;

protected:
    mutable unsigned int    ID_;

private:
    static unsigned int     ids_;
};

unsigned int ObjectBase::ids_ = 0;

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Gameloft
United States United States
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