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FreeType on OpenGL ES (iPhone)

, 24 Nov 2010 CPOL
Faster, smarter and better looking fonts rendered with OpenGL ES
OpenGLFont.zip
OpenGLFont
.DS_Store
__MACOSX
OpenGLFont
._.DS_Store
arial.ttf
Classes
.DS_Store
Classes
._.DS_Store
EAGLView.mm
._EAGLView.mm
freetype-2.4.3
.DS_Store
freetype-2.4.3
._.DS_Store
.gitignore
include
.DS_Store
include
._.DS_Store
freetype
.DS_Store
freetype
._.DS_Store
config
config
internal
services
src
.DS_Store
src
._.DS_Store
OpenGLFontAppDelegate.mm
main.m
MainWindow.xib
OpenGLFont-Info.plist
._OpenGLFont-Info.plist
OpenGLFont.xcodeproj
lefty.mode1v3
lefty.pbxuser
project.pbxproj
OpenGLFont_Prefix.pch
Shaders
Shader.fsh
Shader.vsh
times.ttf
OpenGLFont_1.01.zip
.DS_Store
arial.ttf
.DS_Store
EAGLView.mm
.DS_Store
.gitignore
.DS_Store
.DS_Store
.DS_Store
OpenGLFontAppDelegate.mm
main.m
MainWindow.xib
OpenGLFont-Info.plist
lefty.mode1v3
lefty.pbxuser
project.pbxproj
Shader.fsh
Shader.vsh
times.ttf
/***************************************************************************/
/*                                                                         */
/*  basepic.h                                                              */
/*                                                                         */
/*    The FreeType position independent code services for base.            */
/*                                                                         */
/*  Copyright 2009 by                                                      */
/*  Oran Agra and Mickey Gabel.                                            */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __BASEPIC_H__
#define __BASEPIC_H__

  
FT_BEGIN_HEADER

#include FT_INTERNAL_PIC_H

#ifndef FT_CONFIG_OPTION_PIC
#define FT_OUTLINE_GLYPH_CLASS_GET &ft_outline_glyph_class
#define FT_BITMAP_GLYPH_CLASS_GET  &ft_bitmap_glyph_class
#define FT_DEFAULT_MODULES_GET     ft_default_modules

#else /* FT_CONFIG_OPTION_PIC */

#include FT_GLYPH_H

  typedef struct BasePIC_
  {
    FT_Module_Class** default_module_classes;
    FT_Glyph_Class ft_outline_glyph_class;
    FT_Glyph_Class ft_bitmap_glyph_class;
  } BasePIC;

#define GET_PIC(lib)                  ((BasePIC*)((lib)->pic_container.base))
#define FT_OUTLINE_GLYPH_CLASS_GET    (&GET_PIC(library)->ft_outline_glyph_class)
#define FT_BITMAP_GLYPH_CLASS_GET     (&GET_PIC(library)->ft_bitmap_glyph_class)
#define FT_DEFAULT_MODULES_GET        (GET_PIC(library)->default_module_classes)

  void
  ft_base_pic_free( FT_Library library );

  FT_Error
  ft_base_pic_init( FT_Library library );

#endif /* FT_CONFIG_OPTION_PIC */
 /* */

FT_END_HEADER

#endif /* __BASEPIC_H__ */


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

ed welch
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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Web04 | 2.8.141216.1 | Last Updated 24 Nov 2010
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