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FreeType on OpenGL ES (iPhone)

, 24 Nov 2010
Faster, smarter and better looking fonts rendered with OpenGL ES
OpenGLFont.zip
OpenGLFont
.DS_Store
__MACOSX
OpenGLFont
._.DS_Store
arial.ttf
Classes
.DS_Store
Classes
._.DS_Store
EAGLView.mm
._EAGLView.mm
freetype-2.4.3
.DS_Store
freetype-2.4.3
._.DS_Store
.gitignore
include
.DS_Store
include
._.DS_Store
freetype
.DS_Store
freetype
._.DS_Store
config
config
internal
services
src
.DS_Store
src
._.DS_Store
OpenGLFontAppDelegate.mm
main.m
MainWindow.xib
OpenGLFont-Info.plist
._OpenGLFont-Info.plist
OpenGLFont.xcodeproj
lefty.mode1v3
lefty.pbxuser
project.pbxproj
OpenGLFont_Prefix.pch
Shaders
Shader.fsh
Shader.vsh
times.ttf
OpenGLFont_1.01.zip
.DS_Store
arial.ttf
.DS_Store
EAGLView.mm
.DS_Store
.gitignore
.DS_Store
.DS_Store
.DS_Store
OpenGLFontAppDelegate.mm
main.m
MainWindow.xib
OpenGLFont-Info.plist
lefty.mode1v3
lefty.pbxuser
project.pbxproj
Shader.fsh
Shader.vsh
times.ttf
/***************************************************************************/
/*                                                                         */
/*  ttmtx.h                                                                */
/*                                                                         */
/*    Load the metrics tables common to TTF and OTF fonts (specification). */
/*                                                                         */
/*  Copyright 2006 by                                                      */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __TTMTX_H__
#define __TTMTX_H__


#include <ft2build.h>
#include FT_INTERNAL_STREAM_H
#include FT_INTERNAL_TRUETYPE_TYPES_H


FT_BEGIN_HEADER


  FT_LOCAL( FT_Error )
  tt_face_load_hhea( TT_Face    face,
                     FT_Stream  stream,
                     FT_Bool    vertical );


  FT_LOCAL( FT_Error )
  tt_face_load_hmtx( TT_Face    face,
                     FT_Stream  stream,
                     FT_Bool    vertical );


  FT_LOCAL( FT_Error )
  tt_face_get_metrics( TT_Face     face,
                       FT_Bool     vertical,
                       FT_UInt     gindex,
                       FT_Short*   abearing,
                       FT_UShort*  aadvance );

FT_END_HEADER

#endif /* __TTMTX_H__ */


/* END */

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About the Author

ed welch
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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