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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 86.1K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  internal.h                                                             */
/*                                                                         */
/*    Internal header files (specification only).                          */
/*                                                                         */
/*  Copyright 1996-2001, 2002, 2003, 2004 by                               */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


  /*************************************************************************/
  /*                                                                       */
  /* This file is automatically included by `ft2build.h'.                  */
  /* Do not include it manually!                                           */
  /*                                                                       */
  /*************************************************************************/


#define FT_INTERNAL_OBJECTS_H             <freetype/internal/ftobjs.h>
#define FT_INTERNAL_PIC_H                 <freetype/internal/ftpic.h>
#define FT_INTERNAL_STREAM_H              <freetype/internal/ftstream.h>
#define FT_INTERNAL_MEMORY_H              <freetype/internal/ftmemory.h>
#define FT_INTERNAL_DEBUG_H               <freetype/internal/ftdebug.h>
#define FT_INTERNAL_CALC_H                <freetype/internal/ftcalc.h>
#define FT_INTERNAL_DRIVER_H              <freetype/internal/ftdriver.h>
#define FT_INTERNAL_TRACE_H               <freetype/internal/fttrace.h>
#define FT_INTERNAL_GLYPH_LOADER_H        <freetype/internal/ftgloadr.h>
#define FT_INTERNAL_SFNT_H                <freetype/internal/sfnt.h>
#define FT_INTERNAL_SERVICE_H             <freetype/internal/ftserv.h>
#define FT_INTERNAL_RFORK_H               <freetype/internal/ftrfork.h>
#define FT_INTERNAL_VALIDATE_H            <freetype/internal/ftvalid.h>

#define FT_INTERNAL_TRUETYPE_TYPES_H      <freetype/internal/tttypes.h>
#define FT_INTERNAL_TYPE1_TYPES_H         <freetype/internal/t1types.h>

#define FT_INTERNAL_POSTSCRIPT_AUX_H      <freetype/internal/psaux.h>
#define FT_INTERNAL_POSTSCRIPT_HINTS_H    <freetype/internal/pshints.h>
#define FT_INTERNAL_POSTSCRIPT_GLOBALS_H  <freetype/internal/psglobal.h>

#define FT_INTERNAL_AUTOHINT_H            <freetype/internal/autohint.h>


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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