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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 86.4K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  afmodule.c                                                             */
/*                                                                         */
/*    Auto-fitter module implementation (body).                            */
/*                                                                         */
/*  Copyright 2003, 2004, 2005, 2006 by                                    */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include "afmodule.h"
#include "afloader.h"
#include "afpic.h"

#ifdef AF_DEBUG
  int    _af_debug;
  int    _af_debug_disable_horz_hints;
  int    _af_debug_disable_vert_hints;
  int    _af_debug_disable_blue_hints;
  void*  _af_debug_hints;
#endif

#include FT_INTERNAL_OBJECTS_H


  typedef struct  FT_AutofitterRec_
  {
    FT_ModuleRec  root;
    AF_LoaderRec  loader[1];

  } FT_AutofitterRec, *FT_Autofitter;


  FT_CALLBACK_DEF( FT_Error )
  af_autofitter_init( FT_Autofitter  module )
  {
    return af_loader_init( module->loader, module->root.library->memory );
  }


  FT_CALLBACK_DEF( void )
  af_autofitter_done( FT_Autofitter  module )
  {
    af_loader_done( module->loader );
  }


  FT_CALLBACK_DEF( FT_Error )
  af_autofitter_load_glyph( FT_Autofitter  module,
                            FT_GlyphSlot   slot,
                            FT_Size        size,
                            FT_UInt        glyph_index,
                            FT_Int32       load_flags )
  {
    FT_UNUSED( size );

    return af_loader_load_glyph( module->loader, slot->face,
                                 glyph_index, load_flags );
  }


  FT_DEFINE_AUTOHINTER_SERVICE(af_autofitter_service,
    NULL,
    NULL,
    NULL,
    (FT_AutoHinter_GlyphLoadFunc)af_autofitter_load_glyph
  )

  FT_DEFINE_MODULE(autofit_module_class,

    FT_MODULE_HINTER,
    sizeof ( FT_AutofitterRec ),

    "autofitter",
    0x10000L,   /* version 1.0 of the autofitter  */
    0x20000L,   /* requires FreeType 2.0 or above */

    (const void*)&AF_AF_AUTOFITTER_SERVICE_GET,

    (FT_Module_Constructor)af_autofitter_init,
    (FT_Module_Destructor) af_autofitter_done,
    (FT_Module_Requester)  NULL
  )


/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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