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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 86.5K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  ftadvanc.c                                                             */
/*                                                                         */
/*    Quick computation of advance widths (body).                          */
/*                                                                         */
/*  Copyright 2008, 2009 by                                                */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_ADVANCES_H
#include FT_INTERNAL_OBJECTS_H


  static FT_Error
  _ft_face_scale_advances( FT_Face    face,
                           FT_Fixed*  advances,
                           FT_UInt    count,
                           FT_Int32   flags )
  {
    FT_Fixed  scale;
    FT_UInt   nn;


    if ( flags & FT_LOAD_NO_SCALE )
      return FT_Err_Ok;

    if ( face->size == NULL )
      return FT_Err_Invalid_Size_Handle;

    if ( flags & FT_LOAD_VERTICAL_LAYOUT )
      scale = face->size->metrics.y_scale;
    else
      scale = face->size->metrics.x_scale;

    /* this must be the same scaling as to get linear{Hori,Vert}Advance */
    /* (see `FT_Load_Glyph' implementation in src/base/ftobjs.c)        */

    for ( nn = 0; nn < count; nn++ )
      advances[nn] = FT_MulDiv( advances[nn], scale, 64 );

    return FT_Err_Ok;
  }


   /* at the moment, we can perform fast advance retrieval only in */
   /* the following cases:                                         */
   /*                                                              */
   /*  - unscaled load                                             */
   /*  - unhinted load                                             */
   /*  - light-hinted load                                         */

#define LOAD_ADVANCE_FAST_CHECK( flags )                            \
          ( flags & ( FT_LOAD_NO_SCALE | FT_LOAD_NO_HINTING )    || \
            FT_LOAD_TARGET_MODE( flags ) == FT_RENDER_MODE_LIGHT )


  /* documentation is in ftadvanc.h */

  FT_EXPORT_DEF( FT_Error )
  FT_Get_Advance( FT_Face    face,
                  FT_UInt    gindex,
                  FT_Int32   flags,
                  FT_Fixed  *padvance )
  {
    FT_Face_GetAdvancesFunc  func;


    if ( !face )
      return FT_Err_Invalid_Face_Handle;

    if ( gindex >= (FT_UInt)face->num_glyphs )
      return FT_Err_Invalid_Glyph_Index;

    func = face->driver->clazz->get_advances;
    if ( func && LOAD_ADVANCE_FAST_CHECK( flags ) )
    {
      FT_Error  error;


      error = func( face, gindex, 1, flags, padvance );
      if ( !error )
        return _ft_face_scale_advances( face, padvance, 1, flags );

      if ( error != FT_ERROR_BASE( FT_Err_Unimplemented_Feature ) )
        return error;
    }

    return FT_Get_Advances( face, gindex, 1, flags, padvance );
  }


  /* documentation is in ftadvanc.h */

  FT_EXPORT_DEF( FT_Error )
  FT_Get_Advances( FT_Face    face,
                   FT_UInt    start,
                   FT_UInt    count,
                   FT_Int32   flags,
                   FT_Fixed  *padvances )
  {
    FT_Face_GetAdvancesFunc  func;
    FT_UInt                  num, end, nn;
    FT_Error                 error = FT_Err_Ok;


    if ( !face )
      return FT_Err_Invalid_Face_Handle;

    num = (FT_UInt)face->num_glyphs;
    end = start + count;
    if ( start >= num || end < start || end > num )
      return FT_Err_Invalid_Glyph_Index;

    if ( count == 0 )
      return FT_Err_Ok;

    func = face->driver->clazz->get_advances;
    if ( func && LOAD_ADVANCE_FAST_CHECK( flags ) )
    {
      error = func( face, start, count, flags, padvances );
      if ( !error )
        goto Exit;

      if ( error != FT_ERROR_BASE( FT_Err_Unimplemented_Feature ) )
        return error;
    }

    error = FT_Err_Ok;

    if ( flags & FT_ADVANCE_FLAG_FAST_ONLY )
      return FT_Err_Unimplemented_Feature;

    flags |= (FT_UInt32)FT_LOAD_ADVANCE_ONLY;
    for ( nn = 0; nn < count; nn++ )
    {
      error = FT_Load_Glyph( face, start + nn, flags );
      if ( error )
        break;

      padvances[nn] = ( flags & FT_LOAD_VERTICAL_LAYOUT )
                      ? face->glyph->advance.y
                      : face->glyph->advance.x;
    }

    if ( error )
      return error;

  Exit:
    return _ft_face_scale_advances( face, padvances, count, flags );
  }


/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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