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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 86.5K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  ftutil.c                                                               */
/*                                                                         */
/*    FreeType utility file for memory and list management (body).         */
/*                                                                         */
/*  Copyright 2002, 2004, 2005, 2006, 2007 by                              */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_INTERNAL_DEBUG_H
#include FT_INTERNAL_MEMORY_H
#include FT_INTERNAL_OBJECTS_H
#include FT_LIST_H


  /*************************************************************************/
  /*                                                                       */
  /* The macro FT_COMPONENT is used in trace mode.  It is an implicit      */
  /* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log  */
  /* messages during execution.                                            */
  /*                                                                       */
#undef  FT_COMPONENT
#define FT_COMPONENT  trace_memory


  /*************************************************************************/
  /*************************************************************************/
  /*************************************************************************/
  /*****                                                               *****/
  /*****                                                               *****/
  /*****               M E M O R Y   M A N A G E M E N T               *****/
  /*****                                                               *****/
  /*****                                                               *****/
  /*************************************************************************/
  /*************************************************************************/
  /*************************************************************************/


  FT_BASE_DEF( FT_Pointer )
  ft_mem_alloc( FT_Memory  memory,
                FT_Long    size,
                FT_Error  *p_error )
  {
    FT_Error    error;
    FT_Pointer  block = ft_mem_qalloc( memory, size, &error );

    if ( !error && size > 0 )
      FT_MEM_ZERO( block, size );

    *p_error = error;
    return block;
  }


  FT_BASE_DEF( FT_Pointer )
  ft_mem_qalloc( FT_Memory  memory,
                 FT_Long    size,
                 FT_Error  *p_error )
  {
    FT_Error    error = FT_Err_Ok;
    FT_Pointer  block = NULL;


    if ( size > 0 )
    {
      block = memory->alloc( memory, size );
      if ( block == NULL )
        error = FT_Err_Out_Of_Memory;
    }
    else if ( size < 0 )
    {
      /* may help catch/prevent security issues */
      error = FT_Err_Invalid_Argument;
    }

    *p_error = error;
    return block;
  }


  FT_BASE_DEF( FT_Pointer )
  ft_mem_realloc( FT_Memory  memory,
                  FT_Long    item_size,
                  FT_Long    cur_count,
                  FT_Long    new_count,
                  void*      block,
                  FT_Error  *p_error )
  {
    FT_Error  error = FT_Err_Ok;

    block = ft_mem_qrealloc( memory, item_size,
                             cur_count, new_count, block, &error );
    if ( !error && new_count > cur_count )
      FT_MEM_ZERO( (char*)block + cur_count * item_size,
                   ( new_count - cur_count ) * item_size );

    *p_error = error;
    return block;
  }


  FT_BASE_DEF( FT_Pointer )
  ft_mem_qrealloc( FT_Memory  memory,
                   FT_Long    item_size,
                   FT_Long    cur_count,
                   FT_Long    new_count,
                   void*      block,
                   FT_Error  *p_error )
  {
    FT_Error  error = FT_Err_Ok;


    /* Note that we now accept `item_size == 0' as a valid parameter, in
     * order to cover very weird cases where an ALLOC_MULT macro would be
     * called.
     */
    if ( cur_count < 0 || new_count < 0 || item_size < 0 )
    {
      /* may help catch/prevent nasty security issues */
      error = FT_Err_Invalid_Argument;
    }
    else if ( new_count == 0 || item_size == 0 )
    {
      ft_mem_free( memory, block );
      block = NULL;
    }
    else if ( new_count > FT_INT_MAX/item_size )
    {
      error = FT_Err_Array_Too_Large;
    }
    else if ( cur_count == 0 )
    {
      FT_ASSERT( block == NULL );

      block = ft_mem_alloc( memory, new_count*item_size, &error );
    }
    else
    {
      FT_Pointer  block2;
      FT_Long     cur_size = cur_count*item_size;
      FT_Long     new_size = new_count*item_size;


      block2 = memory->realloc( memory, cur_size, new_size, block );
      if ( block2 == NULL )
        error = FT_Err_Out_Of_Memory;
      else
        block = block2;
    }

    *p_error = error;
    return block;
  }


  FT_BASE_DEF( void )
  ft_mem_free( FT_Memory   memory,
               const void *P )
  {
    if ( P )
      memory->free( memory, (void*)P );
  }


  FT_BASE_DEF( FT_Pointer )
  ft_mem_dup( FT_Memory    memory,
              const void*  address,
              FT_ULong     size,
              FT_Error    *p_error )
  {
    FT_Error    error;
    FT_Pointer  p = ft_mem_qalloc( memory, size, &error );


    if ( !error && address )
      ft_memcpy( p, address, size );

    *p_error = error;
    return p;
  }


  FT_BASE_DEF( FT_Pointer )
  ft_mem_strdup( FT_Memory    memory,
                 const char*  str,
                 FT_Error    *p_error )
  {
    FT_ULong  len = str ? (FT_ULong)ft_strlen( str ) + 1
                        : 0;


    return ft_mem_dup( memory, str, len, p_error );
  }


  FT_BASE_DEF( FT_Int )
  ft_mem_strcpyn( char*        dst,
                  const char*  src,
                  FT_ULong     size )
  {
    while ( size > 1 && *src != 0 )
    {
      *dst++ = *src++;
      size--;
    }

    *dst = 0;  /* always zero-terminate */

    return *src != 0;
  }


  /*************************************************************************/
  /*************************************************************************/
  /*************************************************************************/
  /*****                                                               *****/
  /*****                                                               *****/
  /*****            D O U B L Y   L I N K E D   L I S T S              *****/
  /*****                                                               *****/
  /*****                                                               *****/
  /*************************************************************************/
  /*************************************************************************/
  /*************************************************************************/

#undef  FT_COMPONENT
#define FT_COMPONENT  trace_list

  /* documentation is in ftlist.h */

  FT_EXPORT_DEF( FT_ListNode )
  FT_List_Find( FT_List  list,
                void*    data )
  {
    FT_ListNode  cur;


    cur = list->head;
    while ( cur )
    {
      if ( cur->data == data )
        return cur;

      cur = cur->next;
    }

    return (FT_ListNode)0;
  }


  /* documentation is in ftlist.h */

  FT_EXPORT_DEF( void )
  FT_List_Add( FT_List      list,
               FT_ListNode  node )
  {
    FT_ListNode  before = list->tail;


    node->next = 0;
    node->prev = before;

    if ( before )
      before->next = node;
    else
      list->head = node;

    list->tail = node;
  }


  /* documentation is in ftlist.h */

  FT_EXPORT_DEF( void )
  FT_List_Insert( FT_List      list,
                  FT_ListNode  node )
  {
    FT_ListNode  after = list->head;


    node->next = after;
    node->prev = 0;

    if ( !after )
      list->tail = node;
    else
      after->prev = node;

    list->head = node;
  }


  /* documentation is in ftlist.h */

  FT_EXPORT_DEF( void )
  FT_List_Remove( FT_List      list,
                  FT_ListNode  node )
  {
    FT_ListNode  before, after;


    before = node->prev;
    after  = node->next;

    if ( before )
      before->next = after;
    else
      list->head = after;

    if ( after )
      after->prev = before;
    else
      list->tail = before;
  }


  /* documentation is in ftlist.h */

  FT_EXPORT_DEF( void )
  FT_List_Up( FT_List      list,
              FT_ListNode  node )
  {
    FT_ListNode  before, after;


    before = node->prev;
    after  = node->next;

    /* check whether we are already on top of the list */
    if ( !before )
      return;

    before->next = after;

    if ( after )
      after->prev = before;
    else
      list->tail = before;

    node->prev       = 0;
    node->next       = list->head;
    list->head->prev = node;
    list->head       = node;
  }


  /* documentation is in ftlist.h */

  FT_EXPORT_DEF( FT_Error )
  FT_List_Iterate( FT_List            list,
                   FT_List_Iterator   iterator,
                   void*              user )
  {
    FT_ListNode  cur   = list->head;
    FT_Error     error = FT_Err_Ok;


    while ( cur )
    {
      FT_ListNode  next = cur->next;


      error = iterator( cur, user );
      if ( error )
        break;

      cur = next;
    }

    return error;
  }


  /* documentation is in ftlist.h */

  FT_EXPORT_DEF( void )
  FT_List_Finalize( FT_List             list,
                    FT_List_Destructor  destroy,
                    FT_Memory           memory,
                    void*               user )
  {
    FT_ListNode  cur;


    cur = list->head;
    while ( cur )
    {
      FT_ListNode  next = cur->next;
      void*        data = cur->data;


      if ( destroy )
        destroy( memory, data, user );

      FT_FREE( cur );
      cur = next;
    }

    list->head = 0;
    list->tail = 0;
  }


  FT_BASE_DEF( FT_UInt32 )
  ft_highpow2( FT_UInt32  value )
  {
    FT_UInt32  value2;


    /*
     *  We simply clear the lowest bit in each iteration.  When
     *  we reach 0, we know that the previous value was our result.
     */
    for ( ;; )
    {
      value2 = value & (value - 1);  /* clear lowest bit */
      if ( value2 == 0 )
        break;

      value = value2;
    }
    return value;
  }


#ifdef FT_CONFIG_OPTION_OLD_INTERNALS

  FT_BASE_DEF( FT_Error )
  FT_Alloc( FT_Memory  memory,
            FT_Long    size,
            void*     *P )
  {
    FT_Error  error;


    (void)FT_ALLOC( *P, size );
    return error;
  }


  FT_BASE_DEF( FT_Error )
  FT_QAlloc( FT_Memory  memory,
             FT_Long    size,
             void*     *p )
  {
    FT_Error  error;


    (void)FT_QALLOC( *p, size );
    return error;
  }


  FT_BASE_DEF( FT_Error )
  FT_Realloc( FT_Memory  memory,
              FT_Long    current,
              FT_Long    size,
              void*     *P )
  {
    FT_Error  error;


    (void)FT_REALLOC( *P, current, size );
    return error;
  }


  FT_BASE_DEF( FT_Error )
  FT_QRealloc( FT_Memory  memory,
               FT_Long    current,
               FT_Long    size,
               void*     *p )
  {
    FT_Error  error;


    (void)FT_QREALLOC( *p, current, size );
    return error;
  }


  FT_BASE_DEF( void )
  FT_Free( FT_Memory  memory,
           void*     *P )
  {
    if ( *P )
      FT_MEM_FREE( *P );
  }

#endif /* FT_CONFIG_OPTION_OLD_INTERNALS */

/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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