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OpenGL Win32 AppWizard

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4.97/5 (45 votes)
19 May 20033 min read 486K   22.7K   115  
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
// OGLWiz.cpp : Defines the initialization routines for the DLL.
//

#include "stdafx.h"
#include <afxdllx.h>
#include "OGLWiz.h"
#include "OGLWizaw.h"

#ifdef _PSEUDO_DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

static AFX_EXTENSION_MODULE OGLWizDLL = { NULL, NULL };

extern "C" int APIENTRY
DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		TRACE0("OGLWIZ.AWX Initializing!\n");
		
		// Extension DLL one-time initialization
		AfxInitExtensionModule(OGLWizDLL, hInstance);

		// Insert this DLL into the resource chain
		new CDynLinkLibrary(OGLWizDLL);

		// Register this custom AppWizard with MFCAPWZ.DLL
		SetCustomAppWizClass(&OGLWizaw);
	}
	else if (dwReason == DLL_PROCESS_DETACH)
	{
		TRACE0("OGLWIZ.AWX Terminating!\n");

		// Terminate the library before destructors are called
		AfxTermExtensionModule(OGLWizDLL);
	}
	return 1;   // ok
}

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