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OpenGL Win32 AppWizard

, 19 May 2003
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
oglwiz7.zip
OGLWiz7
1033
HTML
1033
Images
OGLWiz7.gif
OGLWiz7_Background.gif
Scripts
1033
Templates
1033
Templates.inf
res
Mainicon.ico
OGLWiz7.ico
OGLWiz7.vsdir
OGLWiz7.vsz
oglwiz_bin.zip
OGLWiz.awx
OGLWIZ.HLP
oglwiz_src.zip
res
OGLWiz.ico
Template
newproj.inf
confirm.inf
res
SDKTest.ICO
small.ico
hlp
OGLWiz.hpj
OGLWiz.rtf
OGLWiz.hm
OGLWIZ.HLP
OGLWiz.clv
OGLWiz.dsp
OGLWiz.dsw
// chooser.cpp : Implements the CDialogChooser class
//

#include "stdafx.h"
#include "OGLWiz.h"
#include "chooser.h"
#include "cstm1dlg.h"

#ifdef _PSEUDO_DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

// On construction, set up internal array with pointers to each step.
CDialogChooser::CDialogChooser()
{
	m_pDlgs[0] = NULL;

	m_pDlgs[1] = new CCustom1Dlg;

	m_nCurrDlg = 0;
}
// Remember where the custom steps begin, so we can delete them in
//  the destructor
#define FIRST_CUSTOM_STEP 1
#define LAST_CUSTOM_STEP 1

// The destructor deletes entries in the internal array corresponding to
//  custom steps.
CDialogChooser::~CDialogChooser()
{
	for (int i = FIRST_CUSTOM_STEP; i <= LAST_CUSTOM_STEP; i++)
	{
		ASSERT(m_pDlgs[i] != NULL);
		delete m_pDlgs[i];
	}
}

// Use the internal array to determine the next step.
CAppWizStepDlg* CDialogChooser::Next(CAppWizStepDlg* pDlg)
{
	ASSERT(0 <= m_nCurrDlg && m_nCurrDlg < LAST_DLG);
	ASSERT(pDlg == m_pDlgs[m_nCurrDlg]);

	m_nCurrDlg++;
	return m_pDlgs[m_nCurrDlg];
}

// Use the internal array to determine the previous step.
CAppWizStepDlg* CDialogChooser::Back(CAppWizStepDlg* pDlg)
{
	ASSERT(1 <= m_nCurrDlg && m_nCurrDlg <= LAST_DLG);
	ASSERT(pDlg == m_pDlgs[m_nCurrDlg]);

	m_nCurrDlg--;
	return m_pDlgs[m_nCurrDlg];
}

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About the Author

Ulf Öhlén

Sweden Sweden
No Biography provided

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