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OpenGL Win32 AppWizard

, 19 May 2003 392.1K 20.4K 108
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
oglwiz7.zip
OGLWiz7
1033
HTML
1033
Images
OGLWiz7.gif
OGLWiz7_Background.gif
Scripts
1033
Templates
1033
Templates.inf
res
Mainicon.ico
OGLWiz7.ico
OGLWiz7.vsdir
OGLWiz7.vsz
oglwiz_bin.zip
OGLWiz.awx
OGLWIZ.HLP
oglwiz_src.zip
res
OGLWiz.ico
Template
newproj.inf
confirm.inf
res
SDKTest.ICO
small.ico
hlp
OGLWiz.hpj
OGLWiz.rtf
OGLWiz.hm
OGLWIZ.HLP
OGLWiz.clv
OGLWiz.dsp
OGLWiz.dsw
// OGLWiz.cpp : Defines the initialization routines for the DLL.
//

#include "stdafx.h"
#include <afxdllx.h>
#include "OGLWiz.h"
#include "OGLWizaw.h"

#ifdef _PSEUDO_DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

static AFX_EXTENSION_MODULE OGLWizDLL = { NULL, NULL };

extern "C" int APIENTRY
DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		TRACE0("OGLWIZ.AWX Initializing!\n");
		
		// Extension DLL one-time initialization
		AfxInitExtensionModule(OGLWizDLL, hInstance);

		// Insert this DLL into the resource chain
		new CDynLinkLibrary(OGLWizDLL);

		// Register this custom AppWizard with MFCAPWZ.DLL
		SetCustomAppWizClass(&OGLWizaw);
	}
	else if (dwReason == DLL_PROCESS_DETACH)
	{
		TRACE0("OGLWIZ.AWX Terminating!\n");

		// Terminate the library before destructors are called
		AfxTermExtensionModule(OGLWizDLL);
	}
	return 1;   // ok
}

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About the Author

Ulf Öhlén

Sweden Sweden
No Biography provided

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