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OpenGL Win32 AppWizard

, 19 May 2003
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
oglwiz7.zip
OGLWiz7
1033
HTML
1033
Images
OGLWiz7.gif
OGLWiz7_Background.gif
Scripts
1033
Templates
1033
Templates.inf
res
Mainicon.ico
OGLWiz7.ico
OGLWiz7.vsdir
OGLWiz7.vsz
oglwiz_bin.zip
OGLWiz.awx
OGLWIZ.HLP
oglwiz_src.zip
res
OGLWiz.ico
Template
newproj.inf
confirm.inf
res
SDKTest.ICO
small.ico
hlp
OGLWiz.hpj
OGLWiz.rtf
OGLWiz.hm
OGLWIZ.HLP
OGLWiz.clv
OGLWiz.dsp
OGLWiz.dsw
========================================================================
    OpenGL Win32 Application : "[!output PROJECT_NAME]" Project Overview
========================================================================

OGLWiz has created this "[!output PROJECT_NAME]" project for you as a starting point.

This file contains a summary of what you will find in each of the files that make up your project.

App.h, App.cpp
    These source files contain the class CApp. CApp is an abstract base class for a single-
    window Win32 application. It takes care of creating a window, initializing OpenGL(optional), 
    starting the message pump etc. This class should not have to be changed much.

[!output PROJECT_NAME].h, [!output PROJECT_NAME].cpp
    These files contain the class [!output APP_CLASS_NAME]. [!output APP_CLASS_NAME] derives from CApp 
    and is used for application specific code. See source code comments for details.

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License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

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About the Author

Ulf Öhlén

Sweden Sweden
No Biography provided

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