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OpenGL Win32 AppWizard

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19 May 20033 min read 486.5K   22.7K   115  
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
#if !defined(AFX_OGLWIZAW_H__9415FB28_666B_11D5_AA62_0002E3044019__INCLUDED_)
#define AFX_OGLWIZAW_H__9415FB28_666B_11D5_AA62_0002E3044019__INCLUDED_

// OGLWizaw.h : header file
//

#import "devbld.pkg"
#include <bldauto.h>
#include <blddefs.h>
#include <bldguid.h>

class CDialogChooser;

// All function calls made by mfcapwz.dll to this custom AppWizard (except for
//  GetCustomAppWizClass-- see OGLWiz.cpp) are through this class.  You may
//  choose to override more of the CCustomAppWiz virtual functions here to
//  further specialize the behavior of this custom AppWizard.
class COGLWizAppWiz : public CCustomAppWiz
{
public:
	virtual CAppWizStepDlg* Next(CAppWizStepDlg* pDlg);
	virtual CAppWizStepDlg* Back(CAppWizStepDlg* pDlg);
		
	virtual void InitCustomAppWiz();
	virtual void ExitCustomAppWiz();
	virtual void CustomizeProject(IBuildProject* pProject);

protected:
	CDialogChooser* m_pChooser;
};

// This declares the one instance of the COGLWizAppWiz class.  You can access
//  m_Dictionary and any other public members of this class through the
//  global OGLWizaw.  (Its definition is in OGLWizaw.cpp.)
extern COGLWizAppWiz OGLWizaw;

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_OGLWIZAW_H__9415FB28_666B_11D5_AA62_0002E3044019__INCLUDED_)

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