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FireEdit

, 4 Apr 2006 CPOL
FireEdit - a small code editor with plugins support
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{290CF084-270A-491A-9202-B70516CFC202}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>GemixEd</RootNamespace>
    <AssemblyName>GemixEd</AssemblyName>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>..\..\..\bin\Debug\plugins\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Fireball.CodeEditor, Version=1.0.0.1, Culture=neutral, PublicKeyToken=f84d0e3f884fb1e4, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\Fireball.CodeEditor.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Fireball.CodeEditor.SyntaxFiles, Version=1.0.0.2, Culture=neutral, PublicKeyToken=f84d0e3f884fb1e4, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\Fireball.CodeEditor.SyntaxFiles.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Fireball.Core, Version=1.1.0.1, Culture=neutral, PublicKeyToken=f84d0e3f884fb1e4, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\Fireball.Core.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Fireball.Docking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f84d0e3f884fb1e4, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\Fireball.Docking.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Fireball.Plugins, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f84d0e3f884fb1e4, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\Fireball.Plugins.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Fireball.SyntaxDocument, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f84d0e3f884fb1e4, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\Fireball.SyntaxDocument.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Fireball.Win32, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f84d0e3f884fb1e4, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\Fireball.Win32.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Fireball.Windows.Forms, Version=1.9.0.0, Culture=neutral, PublicKeyToken=f84d0e3f884fb1e4, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\Fireball.Windows.Forms.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="FireEdit, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\bin\Debug\FireEdit.exe</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="GemixCompiler.cs" />
    <Compile Include="GemixPlugin.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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dotnetfireball
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