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Rubber-Banding with OpenGL

, 7 Jan 2012 CPOL 72.1K 3K 48
Rubber-banding with OpenGL - A utility class
jxgltracker.zip
jxglTracker
oglRubberBand-Release.zip
Release
oglRubberBand.exe
oglrubberband.zip
oglRubberBand
oglRubberBand.dsp
oglRubberBand.opt
oglRubberBand.positions
oglRubberBand.suo
res
oglRubberBand.ico
oglRubberBandDoc.ico
Toolbar.bmp
Rubberband.zip
Rubberband
Rubberband
oglRubberBand.zip
Release.zip

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Junlin Xu
Software Developer
United States United States
Junlin Xu is the founder of Computations & Graphics, Inc. (www.cg-inc.com) and author of OpenGraph Library and Real3D-Analysis among others. He has nineteen years of professional software development experience. His expertise includes C++, C#, C++/CLI, ObjectiveC, MFC, OpenGL, DirectX, WIN32 API, COM/COM++, WinForms, MS SQL, MySql, ASP.NET MVC, jQuery and jQuery UI, WCF, WPF, Mirth Connect. He is also an expert in Finite Element Method procedure. He is currently a software engineer at a company in Colorado. He can be reached at junlin.xu@gmail.com.

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