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Harnessing the task scheduler

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28 Aug 2013CPOL9 min read 118.9K   3.4K   83  
Using the Task Scheduler interface in applications can be tricky, as it requires a detailed knowledge of the COM technology. This article presents a practical solution to this problem, based on simplifying communications with the interface.
// MyTaskDemo.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MyTaskDemo.h"
#include "MyTaskDemoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyTaskDemoApp

BEGIN_MESSAGE_MAP(CMyTaskDemoApp, CWinApp)
	//{{AFX_MSG_MAP(CMyTaskDemoApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyTaskDemoApp construction

CMyTaskDemoApp::CMyTaskDemoApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMyTaskDemoApp object

CMyTaskDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMyTaskDemoApp initialization

BOOL CMyTaskDemoApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMyTaskDemoDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Publisher
Poland Poland
Software Developer's Journal (formerly Software 2.0) is a magazine for professional programmers and developers publishing news from the software world and practical articles presenting very interesting ready programming solutions. To read more

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