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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES
// OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// � 2006 Gary W. Schwede Stream Computers, Inc. All rights reserved.
// Contact: gary at streamcomputers dot com. Permission to incorporate
// all or part of this code in your application is given on the condition
// that this notice accompanies it in your code and documentation.
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
using System;
using System.Diagnostics;
using System.Windows.Forms;
using Microsoft.DirectX.DirectSound;
using StreamComputers.Riff;
using StreamComputers.Utilities;
namespace StreamComputers.MdxDirectSound
{
/// <summary>
/// Implements a MDX SecondaryBuffer loaded with wave data from a whole RIFF WAVE file.
/// </summary>
public class StaticSoundBuffer : MdxSoundBuffer
{
public StaticSoundBuffer(string fileName, BufferDescription bufferDescription, Device dev)
{
try
{
m_SecondaryBuffer = new SecondaryBuffer(fileName, bufferDescription, dev);
m_SecondaryBuffer.SetCurrentPosition(0);
DebugConsole.Write("Upon allocation, ");
DebugConsole.WriteLine(MdxInfo.BufferCapsAsString(m_SecondaryBuffer.Caps));
}
catch (OutOfMemoryException)
{
MessageBox.Show("This sound file is too large\n to load into a Static buffer.\n"
+ "Select Streaming Buffer instead.");
throw;
}
catch (ArgumentException)
{
MessageBox.Show("File is not a valid Managed DirectSound RIFF file:"
+ "\n Please select another.");
throw;
}
}
public override void Play()
{
base.Play();
try
{
m_SecondaryBuffer.Play(0,BufferPlayFlags.Default);
}
catch(System.OutOfMemoryException)
{
MessageBox.Show("This sound file is too large\n to play using a Static buffer.\n"
+ "Select Streaming Buffer instead.");
throw;
}
}
/// <summary>
/// Pauses and resumes play. If not playing nor paused, has no effect.
/// </summary>
/// <returns>Buffer.PlayPosition at time of call</returns>
public override int Pause()
{
base.Pause();
int playPos = m_SecondaryBuffer.PlayPosition;
if (m_SecondaryBuffer.Status.Playing)
{
m_SecondaryBuffer.Stop();
m_Paused = true;
}
else if(m_Paused)
{
m_SecondaryBuffer.Play(0,BufferPlayFlags.Default);
m_Paused = false;
}
return playPos ;
}
/// <summary>
/// Stops play and resets Buffer.PlayPosition to 0 (the beginning).
/// </summary>
public override void Stop()
{
base.Stop();
m_SecondaryBuffer.Stop();
m_SecondaryBuffer.SetCurrentPosition(0);
}
}
}
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My life and career have been a bit unusual (mostly in good ways). So, I'm grateful every day for the opportunities God's given me to do different things and see different aspects of life.
Education: B.S. Physics '73 (atmospheric physics, sounding rockets), M.S. Computer Science '76 (radio astronomy, fuzzy controllers, music pattern recognition and visualization) New Mexico Tech; Ph.D. Engineering '83 (parallel computer architecture, digital signal processing, economics) U.C. Berkeley.
I'm married to Susan, a wonderful woman whom I met in a Computer Architecture class at U.C. Berkeley.
Professional activities: Digital systems engineer, digital audio pioneer, founder or key in several tech startups, consulting engineer, expert witness. I'm currently developing a multithreading framework in C# .NET, that makes it almost easy to write correct programs for multicore processors. I'm also implementing a new transform for recognizing, editing, and processing signals, especially sound.
I'm an occasional essayist, public speaker, and podcaster, and free-market space advocate. I enjoy good wine, good music, good friends, and cats.
If you think your project could use a different point of view, I'm available for consulting work in the San Francisco Bay area, or (preferrably) via the net.