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Function to load a bitmap on a dialog

, 6 Apr 2006
Here is a function to load a bitmap on any dialog.
bitmapdialogexe.zip
SBitDialog
SBitDialog.exe
bitmapdialog_src.zip
res
BACK.BMP
grass.bmp
Image1.bmp
Image2.bmp
login1.bmp
SBitDialog.ico
TRY1.BMP
TRY2.BMP
SBitDialog.clw
SBitDialog.dsp
SBitDialog.dsw
// SBitDialog.h : main header file for the SBITDIALOG application
//

#if !defined(AFX_SBITDIALOG_H__BC303156_26C1_4418_B334_7C8E35E96F6B__INCLUDED_)
#define AFX_SBITDIALOG_H__BC303156_26C1_4418_B334_7C8E35E96F6B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CSBitDialogApp:
// See SBitDialog.cpp for the implementation of this class
//

class CSBitDialogApp : public CWinApp
{
public:
	CSBitDialogApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSBitDialogApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CSBitDialogApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SBITDIALOG_H__BC303156_26C1_4418_B334_7C8E35E96F6B__INCLUDED_)

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Saday Sarkar
Web Developer
India India
This is Saday Chand Sarkar , New in MFC world.
Working in Trek Technology Pte.Ltd.

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