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// HighScoreState.cpp: implementation of the CHighScoreState class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "StatePattern_Game.h"
#include "HighScoreState.h"
#include "IntroductionState.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
CHighScoreState CHighScoreState::m_HighScoreState;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CHighScoreState::CHighScoreState()
{
}
CHighScoreState::~CHighScoreState()
{
}
CHighScoreState* CHighScoreState::Instance()
{
return ( &m_HighScoreState );
}
void CHighScoreState::KeyboardEvent(CGameManager * pManager, char nKey)
{
switch ( nKey )
{
case VK_F1:
TRACE("* HighScore State changed the current state to Introduction State\n");
ChangeState(pManager, CIntroductionState::Instance());
break;
}
}
void CHighScoreState::Update(CGameManager * pManager)
{
}
void CHighScoreState::Draw(CGameManager * pManager, CDC * pDC)
{
CRect tmpRect = m_Rect;
CFont* pOldFont = pDC->SelectObject(&m_TextFont);
pDC->FillSolidRect(m_Rect, RGB(0,0,0));
pDC->SetBkMode(TRANSPARENT);
pDC->SetTextColor(RGB(255,255,0));
pDC->DrawText("Highscores!!!", m_Rect, DT_VCENTER|DT_CENTER|DT_SINGLELINE);
tmpRect.top += (tmpRect.Height()/2) - 80;
pDC->DrawText("Press F1 for the Main Menu", tmpRect, DT_CENTER|DT_SINGLELINE);
// clean up...
pDC->SelectObject(pOldFont);
}
void CHighScoreState::Resize()
{
}
void CHighScoreState::Init()
{
if ( (HFONT) m_TextFont )
m_TextFont.DeleteObject();
m_TextFont.CreatePointFont(160, "Arial");
TRACE("* Initializing HighScore State\n");
}
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