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// IntroductionState.h: interface for the CIntroductionState class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_INTRODUCTIONSTATE_H__AB04DC09_BB05_11D4_87CB_00C04F73BBBB__INCLUDED_)
#define AFX_INTRODUCTIONSTATE_H__AB04DC09_BB05_11D4_87CB_00C04F73BBBB__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "StarfieldSimulator.h"
#include "GameState.h"
class CIntroductionState : public CGameState
{
public:
virtual void Init();
virtual void Resize();
virtual void Draw(CGameManager * pManager, CDC * pDC);
virtual void Update(CGameManager * pManager);
virtual void KeyboardEvent(CGameManager* pManager, char nKey);
static CIntroductionState* Instance();
virtual ~CIntroductionState();
protected:
CFont m_TextFont;
CIntroductionState();
private:
static CIntroductionState m_IntroductionState; // singleton...
};
#endif // !defined(AFX_INTRODUCTIONSTATE_H__AB04DC09_BB05_11D4_87CB_00C04F73BBBB__INCLUDED_)
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