Click here to Skip to main content
15,897,187 members
Articles / Desktop Programming / MFC

State Pattern in C++ Applications

Rate me:
Please Sign up or sign in to vote.
4.68/5 (31 votes)
13 Sep 20014 min read 179K   2.6K   85  
Small game framework based on the state pattern
// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "StatePattern_Game.h"
#include "StatePattern_GameDoc.h"
#include "StatePattern_GameView.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	ON_WM_CREATE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	m_bRunning = TRUE;
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
/*	if (!m_wndToolBar.Create(this) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}
*/
	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Remove this if you don't want tool tips or a resizeable toolbar
/*	m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
		CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC);
*/
	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
/*	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);
*/
	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CFrameWnd::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

CView* GetActiveView()
{
	CWnd* pMainWnd = AfxGetMainWnd();
	ASSERT_VALID(pMainWnd);

	if ( !pMainWnd->IsKindOf( RUNTIME_CLASS(CFrameWnd) ) )
	{
		return NULL;
	}

	return ( static_cast<CFrameWnd*>(pMainWnd)->GetActiveFrame()->GetActiveView() );
}

void CMainFrame::Update()
{
	CStatePattern_GameView* pView = (CStatePattern_GameView*) GetActiveView();
	ASSERT(pView);

	// we render the frame...
	pView->DoFrame();
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.


Written By
Web Developer
Canada Canada
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions