// SamplePlayerMfc.h : main header file for the SamplePlayerMfc application // #if !defined(AFX_SamplePlayerMfc_H__B1AE66A6_43A2_4BA6_9417_53DFAE20523A__INCLUDED_) #define AFX_SamplePlayerMfc_H__B1AE66A6_43A2_4BA6_9417_53DFAE20523A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSamplePlayerMfcApp: // See SamplePlayerMfc.cpp for the implementation of this class // class CSamplePlayerMfcApp : public CWinApp { public: CSamplePlayerMfcApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSamplePlayerMfcApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSamplePlayerMfcApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SamplePlayerMfc_H__B1AE66A6_43A2_4BA6_9417_53DFAE20523A__INCLUDED_)
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.