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Running State Machine Based Win32/WinCE Programs

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17 May 20065 min read 70.9K   1.3K   35  
This article describes how to run state machine application framework based Win32/WinCE programs using the window message hooking technology. (Open source project)
// SamplePlayerMfc.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SamplePlayerMfc.h"
#include "SamplePlayerMfcDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcApp

BEGIN_MESSAGE_MAP(CSamplePlayerMfcApp, CWinApp)
	//{{AFX_MSG_MAP(CSamplePlayerMfcApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcApp construction

CSamplePlayerMfcApp::CSamplePlayerMfcApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSamplePlayerMfcApp object

CSamplePlayerMfcApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcApp initialization

BOOL CSamplePlayerMfcApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSamplePlayerMfcDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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Written By
Web Developer
China China
Jerome. (Free to speak, free to use.)

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