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Running State Machine Based Win32/WinCE Programs

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4.37/5 (9 votes)
17 May 20065 min read 70.8K   1.3K   35  
This article describes how to run state machine application framework based Win32/WinCE programs using the window message hooking technology. (Open source project)
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<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="SamplePlayerMfc"
	ProjectGUID="{1CB8E603-7C89-42C0-9337-39295BC87D29}"
	SccProjectName=""
	SccLocalPath=""
	Keyword="MFCProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\../Debug"
			IntermediateDirectory=".\../Debug"
			ConfigurationType="1"
			UseOfMFC="2"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="GHdr"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="stdafx.h"
				PrecompiledHeaderFile=".\../Debug/SamplePlayerMfc.pch"
				AssemblerListingLocation=".\../Debug/"
				ObjectFile=".\../Debug/"
				ProgramDataBaseFileName=".\../Debug/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"
				ForcedIncludeFiles=""/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Output/SmEngineW32_D.lib"
				OutputFile="Output/SamplePlayerMfc_D.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\../Debug/SamplePlayerMfc_D.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\../Debug/SamplePlayerMfc.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="2052"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\../Release"
			IntermediateDirectory=".\../Release"
			ConfigurationType="1"
			UseOfMFC="2"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="GHdr"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				StringPooling="TRUE"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="stdafx.h"
				PrecompiledHeaderFile=".\../Release/SamplePlayerMfc.pch"
				AssemblerListingLocation=".\../Release/"
				ObjectFile=".\../Release/"
				ProgramDataBaseFileName=".\../Release/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"
				ForcedIncludeFiles=""/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Output/SmEngineW32.lib"
				OutputFile="Output/SamplePlayerMfc.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ProgramDatabaseFile=".\../Release/SamplePlayerMfc.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\../Release/SamplePlayerMfc.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="2052"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath="Player.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						BrowseInformation="1"/>
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				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BrowseInformation="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="SamplePlayerMfc.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
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				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BrowseInformation="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="SamplePlayerMfc.rc">
			</File>
			<File
				RelativePath="SamplePlayerMfcDlg.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						BrowseInformation="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
						BrowseInformation="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="StdAfx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
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						Name="VCCLCompilerTool"
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			</File>
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			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="EventId.h">
			</File>
			<File
				RelativePath="Player.h">
			</File>
			<File
				RelativePath="Resource.h">
			</File>
			<File
				RelativePath="SamplePlayerMfc.h">
			</File>
			<File
				RelativePath="SamplePlayerMfcDlg.h">
			</File>
			<File
				RelativePath="StdAfx.h">
			</File>
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		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath="res\SamplePlayerMfc.ico">
			</File>
			<File
				RelativePath="res\SamplePlayerMfc.rc2">
			</File>
		</Filter>
		<File
			RelativePath="ReadMe.txt">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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