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Two-way Remoting with Callbacks and Events, Explained

, 19 Jul 2006 CPOL
A demonstration of how separate applications on different machines are able to effectively communicate with one another.
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Http;
using System.Runtime.Remoting.Channels.Tcp;
using System.Runtime.Remoting.Channels.Ipc;
using System.Runtime.Serialization.Formatters.Binary;

namespace RemotingServerClient
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private ServerTalk _ServerTalk = null;      // this object lives on the server
        private CallbackSink _CallbackSink = null;  // this object lives here on the client

        private void btnRegister_Click(object sender, EventArgs e)
        {
            // creates a client object that 'lives' here on the client.
            _CallbackSink = new CallbackSink();

            // hook into the event exposed on the Sink object so we can transfer a server 
            // message through to this class.
            _CallbackSink.OnHostToClient += new delCommsInfo(CallbackSink_OnHostToClient);

            // Register a client channel so the server can communicate back - it needs a channel
            // opened for the callback to the CallbackSink object that is anchored on the client!
            HttpChannel channel = new HttpChannel(9003);
            ChannelServices.RegisterChannel(channel, false);

            // now create a transparent proxy to the server component
            object obj = Activator.GetObject(typeof(ServerTalk), "http://marcelxp:9000/TalkIsGood");

            // cast returned object
            _ServerTalk = (ServerTalk)obj;

            // Register ourselves to the server with a callback to the client sink.
            _ServerTalk.RegisterHostToClient(this.txtUserID.Text, new delCommsInfo(_CallbackSink.HandleToClient));

            // make sure we can't register again!
            btnRegister.Enabled = false;    
        }

        void CallbackSink_OnHostToClient(CommsInfo info)
        {
            if (this.txtFromServer.InvokeRequired)
                this.txtFromServer.Invoke(new delCommsInfo(CallbackSink_OnHostToClient), new object[] { info });
            else
                this.txtFromServer.Text = "From server: " + info.Message + Environment.NewLine + this.txtFromServer.Text;
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            _ServerTalk.SendMessageToServer(new CommsInfo(this.txtToServer.Text));
            this.txtFromServer.Text = "To server: " + this.txtToServer.Text + Environment.NewLine + this.txtFromServer.Text;
        }

    }


}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

marcel heeremans
Software Developer (Senior)
United Kingdom United Kingdom
Ever since my dad bought me a Commodore 64 (some years back) I have been hooked to programming. For most of my working career I have worked intensely with C# (WinForms and WPF) but a few years back I started to investigate browser technologies and frameworks which are much more powerful than I thought at first!

I studied International Marketing but found the IT sector much more challenging. So straight from uni I took on some IT contract work in London in a buoyant market and never looked back.

If you wish to contact me then please do so on heeremans.marcel@gmail.com

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