using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Mars_Mission
{
#region enum_Actions
public enum enuActions
{
shovel_dirt,
Pilot_Ship,
idle,
_numActions
};
#endregion
public enum enuActionResourceLocation { inHand, Inventory, nearby };
public enum enuActionResourceType { Input, Interrupt, Output, _numActionResourceType };
public enum enuAstronautProficiencies { pilot, engineer, geologist, chemist, _numAstronautProficiencies };
public enum enuBorderTestResults { outSide, on, inSide }; // used to determine whether a solar-object is inside the visible rectangle on viewscreen
public enum enuBuildImagesMode { init, solarObjects, defaulSolarObjects, Structures, solarShadow, shrapnel, quit };
public enum enuCollisionResult { no_Collision, crash, land };
public enum enuDGVCrew_Columns { name, piloting, engineering, chemistry, geology, resources, activities, details };
public enum enuEfficiency { poor, moderate, good, excellent }
public enum enuKeys { Alt, Control, Shift, D0, D1, D2, D3, D4, D5, D6, D7, D8, D9, Lock, Dampers, Damper_Vertical, Damper_Horizontal, Thrust_Forward, Thrust_Port, Thrust_Starboard, Thrust_Aft, ToggleLandingGear, Left, Right, Up, Down, _numKeys };
public enum enuLanding_Gear_Configurations
{
Up,
Drop,
Down,
Raise,
_numCon
}
public enum enuLandscapeCrateredCellStep
{
A_TransitionUp,
B_TransitionFlatEntering,
C_TransitionDownEntering,
D_FallIntoBowl,
E_TransitionFlatMidway,
F_Bowl,
G_TransitionUpExiting,
H_RiseOutOfBowl,
I_TransitionFlatExiting,
J_TransitionDownDeparting,
K_TransitionFlatDeparting,
L_RollingBetweenCraters,
_numLandscapeCrateredCellStep
};
public enum enuLandscapeTerrainType { Rolling = 1, Rocky, Cratered, _numLandscapeTerrainType };
public enum enuLeftRight { Left = 0, Right, Bottom, _numLeftRight };
public enum enuLocation { Space, Orbit, Surface, Cave, Base, Ship, anywhere, SurfaceOrCave, _numLocations };
public enum enuMode_Piloting { space, flying, Base };
public enum enuMouseButtons { Left, Middle, Right };
#region enuResources
public enum enuResources
{
Hydrogen,
Helium,
Lithium,
Berillium,
Boron,
Carbon,
Nitrogen,
Oxygen,
Fluorine,
Neon,
Sodium,
Magnesium,
Aluminum,
Silicon,
Phosphorus,
Sulfur,
Chlorine,
Argon,
Potassium,
Calcium,
Scandium,
Titanium,
Vanadium,
Chromium,
Manganese,
Iron,
Cobalt,
Nickel,
Copper,
Zinc,
Gallium,
Germanium,
Arsenic,
Selenium,
Bromine,
Krypton,
Rubidium,
Strontium,
Yttrium,
Zirconium,
Niobium,
Molybdenum,
Technetium,
Ruthenium,
Rhodium,
Palladium,
Silver,
Cadmium,
Indium,
Tin,
Antimony,
Tellurium,
Iodine,
Xenon,
Cesium,
Barium,
Lanthanum,
Hafnium,
Tantalum,
Tungsten,
Rhenium,
Osmium,
Iridium,
Platinum,
Gold,
Mercury,
Thallium,
Lead,
Bismuth,
Polonium,
Astatine,
Radon,
Francium,
Radium,
Actinium,
Rutherfordium,
Dubnium,
Seaborgium,
Bohrium,
Hassium,
Meitnerium,
Darmstadtium,
Roentgenium,
Cerium,
Praseodymium,
Neodymium,
Promethium,
Samarium,
Europium,
Gadolinium,
Terbium,
Dysprosium,
Holmium,
Erbium,
Thulium,
Ytterbium,
Lutetium,
Thorium,
Protactinium,
Uranium,
Neptunium,
Plutonium,
Americium,
Curium,
Berkelium,
Californium,
Einsteinium,
Fermium,
Mendelevium,
Nobelium,
Lawrencium,
__special__,
CO,
CO2,
D,
H2,
H2O,
N2,
NH3,
NO,
O2,
SO2,
Radio,
Shovel,
broken_radio,
tool_kit,
antenna,
solar_panel,
transmitter,
receiver,
solar_array,
Navigation_Console,
Atmosphere_Compressor,
Piloting_Experience,
Engineering_Experience,
Chemistry_Experience,
Geology_Experience,
_numResources
};
#endregion
public enum enuResource_State { solid, liquid, gas, energy, _numResource_State };
public enum enuResource_Type
{
element,
molecule,
tool,
missile,
weapon,
component,
_numTypeResource
};
public enum enuShipCommands { turnLeft, turnRight, Dampers, Damper_V, Damper_H, _numCommands };
public enum enuShipCondition { Normal, crushed, destroyed }
public enum enuShipModels { shuttle, fighter, transport, scout, saucer, _numShipModels };
public enum enuShipThrusters { Aft, Fore, Port, Starboard };
public enum enuShrapnelTypes { Shuttle, Fighter, standard, _numShrapnelTypes };
public enum enuSolarObjects { Sun, Mercury, Venus, Earth, Luna, Mars, Phobos, Deimos, Jupiter, Io, Europa, Ganymede, Callisto, Amalthea, Himalia, Elara, Pasiphae, Sinope, Lysithea, Carme, Ananke, Leda, Thebe, Adrastea, Metis, Callirrhoe, Themisto, Magaclite, Taygete, Chaldene, Harpalyke, Kalyke, Iocaste, Erinome, Isonoe, Praxidike, Autonoe, Thyone, Hermippe, Aitne, Eurydome, Euanthe, Euporie, Orthosie, Sponde, Kale, Pasithee, Hegemone, Mneme, Aoede, Thelxinoe, Arche, Kallichore, Helike, Carpo, Eukelade, Cyllene, Kore, Herse, Saturn, Mimas, Enceladus, Tethys, Dione, Rhea, Titan, Hyperion, Iapetus, Phoebe, Janus, Epimetheus, Helene, Telesto, Calypso, Atlas, Prometheus, Pandora, Pan, Ymir, Paaliaq, Tarvos, Ijiraq, Suttungr, Kiviuq, Mundilfari, Albiorix, Skathi, Erriapus, Siarnaq, Thrymr, Narvi, Methone, Pallene, Polydeuces, Daphnis, Aegir, Bebhionn, Bergelmir, Bestla, Farbauti, Fenrir, Fornjot, Hati, Hyrrokkin, Kari, Loge, Skoll, Surtur, Anthe, Jamsaxa, Greip, Tarqeq, Aegaeon, Uranus, Ariel, Umbriel, Titania, Oberon, Miranda, Cordelia, Ophelia, Bianca, Cressida, Desdemona, Juliet, Portia, Rosalind, Belinda, Puck, Caliban, Sycorax, Prospero, Setebos, Stephano, Trinculo, Francisco, Margaret, Ferdinand, Perdita, Mab, Cupid, Neptune, Triton, Nereid, Naiad, Thalassa, Despina, Galatea, Larissa, Proteus, Nalimede, Psamathe, Sao, Laomedeia, Neso, Pluto, Charon, Nix, Hydra, Haumea, Hi_iaka, Namaka, Eris, Dysnomia, _numSolarObjects };
public enum enuSortBy { Name, Pilot, Engineer, Chemist, Geologist, Resource, Activity };
public enum enuStructureModels { Base, Terran_Base, _numStructureModels };
public enum enuStructureInteriorCellType { noWall, Wall, _numStructureInteriorWallType };
public enum enuStructureMoveVertical { Up, noMove, Down };
public enum enuStructureMoveHorizontal { Left, noMove, Right };
public enum enuTypeCaveCellWall { left, right, bottom }
public enum enuTypeObject { Astronaut, Base, CaveCell, Cell, LandscapeCell, Ship, Shrapnel, SolarObject, StructureInterior, _numTypeObject };
}