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A WTL class for developping OpenGL programs using WTL

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1 Oct 20012 min read 102.9K   3.3K   32  
A class to develop OpenGL programs which can be easily plugged into your WTL programs
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__B20929B0_8219_4514_8B14_D9BE0CABC4AA__INCLUDED_)
#define AFX_STDAFX_H__B20929B0_8219_4514_8B14_D9BE0CABC4AA__INCLUDED_

// Change these values to use different versions
#define WINVER		0x0400
#define _WIN32_IE	0x0400
#define _RICHEDIT_VER	0x0100


#include <atlbase.h>
#include <atlapp.h>

extern CAppModule _Module;

#include <atlwin.h>

//#pragma comment (linker, "/OPT:NOWIN98")

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__B20929B0_8219_4514_8B14_D9BE0CABC4AA__INCLUDED_)

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